The Sarge

Lokace: Beta-3 Tucani / The Beach
Specializace: Limpets, Cannons
Locked
Cannon - Long-Range Weapon (Grade 1)

Mass and power draw are increased with this weapon blueprint to increase range and prevent damage falloff over distance.

Power Draw
+3%
Maximum Range
+20%
Damage Falloff Start
+100%
Mass
+10%
Mikro surovina. Cena
Sulphur
1
Experimentální efekty
Auto Loader

An experimental upgrade that automatically reloads the weapon, even when firing.

Auto reload while firing
Mechanical Equipment (x4)
Mechanical Components (x3)
High Density Composites (x3)
Dispersal Field

Experimental upgrade that causes successful strikes to temporarily confuse all gimbal and turret hardpoints on the target, at the cost of direct damage potential.

Target gimbal/turret tracking reduced
Conductive Components (x5)
Hybrid Capacitors (x5)
Irregular Emission Data (x5)
Worn Shield Emitters (x5)
Double Braced

Additional, hardened supports and bracing further improve module survivability.

Integrity (+15%)
Mechanical Scrap (x5)
Compact Composites (x5)
Vanadium (x3)
Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Power Draw (-10%)
Mechanical Scrap (x5)
Hybrid Capacitors (x3)
Modified Embedded Firmware (x1)
Force Shell

A modification to allow firing of low explosive shells, designed to generate a propelling blast. Strikes to a target are capable of forcing ships off course, at the cost of shot accuracy.

Target pushed off course, Shot Speed (-17%)
Mechanical Scrap (x5)
Zinc (x5)
Phase Alloys (x3)
Heat Conduction Wiring (x3)
High Yield Shell

Modified munitions that convert a portion of damage to explosive, capable of hitting multiple internal modules if the attack breaches the hull, at the cost of a reduced fire rate.

Damage partially explosive, Rate of Fire (-10%)
Mechanical Scrap (x5)
Proto Light Alloys (x3)
Chemical Manipulators (x3)
Nickel (x5)
Multi-servos

Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.

Power Draw (+5%), Rate of Fire (+3%)
Mechanical Scrap (x5)
Focus Crystals (x4)
Conductive Polymers (x2)
Configurable Components (x2)
Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Power Draw (+5%), Damage (+3%)
Mechanical Scrap (x5)
Mechanical Components (x3)
Ruthenium (x1)
Smart Rounds

Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.

No damage to untargeted ships
Mechanical Scrap (x5)
Security Firmware Patch (x3)
Decoded Emission Data (x3)
Classified Scan Databanks (x3)
Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Mass (-10%)
Salvaged Alloys (x5)
Carbon (x5)
Tin (x1)
Thermal Cascade

Experimental munitions that interact with shields upon detonation, generating significant heat on the target.

Shielded target heat increased
Heat Conduction Wiring (x5)
Hybrid Capacitors (x4)
High Density Composites (x3)
Phosphorus (x5)