Toroesing [#2557619409602]

Ciferri Dock [#3221395968]
Typ:
Coriolis stanice
Vzdálenost k cíli:
283 ls

Příslušnost
Nezávislý
Státní zřízení
Výzkumnictví
Ekonomika:
Terraformace

Služby:
Komodity
Loděnice
Vybavení
Apex Interstellar Transport, Black Market, Contacts, Crew Lounge, Frontline Solutions, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics, Vista Genomics

Stav frakce:
None

Zakázáno:
Narcotics, Battle Weapons, Bootleg Liquor, Combat Stabilisers, Imperial Slaves, Nerve Agents, Slaves
Poslední aktualizace: 07.04.24 9:38

Bulkheads

Adder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 CR
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 3 t ?? 35 120 CR
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 5 t ?? 79 030 CR
Cobra MkIII Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 CR
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 14 t ?? 151 890 CR
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 27 t ?? 341 750 CR
Hauler Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 CR
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 1 t ?? 42 180 CR
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 2 t ?? 185 050 CR
Krait MkII Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? ??
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 36 t ?? ??
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 67 t ?? ??
Sidewinder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 CR
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 2 t ?? 25 600 CR
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 4 t ?? 80 320 CR
Type-6 Transporter Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 CR
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 12 t ?? 418 380 CR
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 23 t ?? 941 350 CR
Type-7 Transporter Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 CR
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 32 t ?? 6 988 900 CR
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 63 t ?? 15 725 030 CR
Viper MkIII Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 CR
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 5 t ?? 57 170 CR
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 9 t ?? 128 640 CR

Core Internal

Reactor Bay Integrity Mass Power Price
2E Power Plant Consumes fuel to power all ship modules. 46 2,5 t ?? 1 980 CR
2D Power Plant Consumes fuel to power all ship modules. 41 1 t ?? 5 930 CR
2C Power Plant Consumes fuel to power all ship modules. 51 1,3 t ?? 17 800 CR
3E Power Plant Consumes fuel to power all ship modules. 58 5 t ?? 6 270 CR
3D Power Plant Consumes fuel to power all ship modules. 51 2 t ?? 18 810 CR
3C Power Plant Consumes fuel to power all ship modules. 64 2,5 t ?? 56 440 CR
4E Power Plant Consumes fuel to power all ship modules. 72 10 t ?? 19 880 CR
4D Power Plant Consumes fuel to power all ship modules. 64 4 t ?? 59 630 CR
4C Power Plant Consumes fuel to power all ship modules. 80 5 t ?? 178 900 CR
5E Power Plant Consumes fuel to power all ship modules. 86 20 t ?? 63 010 CR
5D Power Plant Consumes fuel to power all ship modules. 77 8 t ?? 189 040 CR
6E Power Plant Consumes fuel to power all ship modules. 102 40 t ?? 199 750 CR
Thruster Mounting Integrity Mass Power Price
2D Thrusters Normal-space propulsion system. 41 1 t 2,25 MW 5 930 CR
2C Thrusters Normal-space propulsion system. 51 2,5 t 2,5 MW 17 800 CR
3E Thrusters Normal-space propulsion system. 58 5 t 2,48 MW 6 270 CR
3D Thrusters Normal-space propulsion system. 51 2 t 2,79 MW 18 810 CR
3C Thrusters Normal-space propulsion system. 64 5 t 3,1 MW 56 440 CR
4E Thrusters Normal-space propulsion system. 72 10 t 3,28 MW 19 880 CR
4D Thrusters Normal-space propulsion system. 64 4 t 3,69 MW 59 630 CR
4C Thrusters Normal-space propulsion system. 80 10 t 4,1 MW 178 900 CR
5E Thrusters Normal-space propulsion system. 86 20 t 4,08 MW 63 010 CR
5D Thrusters Normal-space propulsion system. 77 8 t 4,59 MW 189 040 CR
6E Thrusters Normal-space propulsion system. 102 40 t 5,04 MW 199 750 CR
FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2,5 t 0,16 MW 1 980 CR
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0,18 MW 5 930 CR
2C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2,5 t 0,2 MW 17 800 CR
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0,24 MW 6 270 CR
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0,27 MW 18 810 CR
3C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 5 t 0,3 MW 56 440 CR
4E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 72 10 t 0,24 MW 19 880 CR
4D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 4 t 0,27 MW 59 630 CR
4C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 10 t 0,3 MW 178 900 CR
5E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 86 20 t 0,32 MW 63 010 CR
5D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 8 t 0,36 MW 189 040 CR
6E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 102 40 t 0,4 MW 199 750 CR
Environment Control Integrity Mass Power Price
1C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 40 1,3 t 0,4 MW 3 230 CR
2C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 51 2,5 t 0,46 MW 9 050 CR
3D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 58 2 t 0,48 MW 10 130 CR
3C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 5 t 0,53 MW 25 330 CR
4E Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 10 t 0,5 MW 11 350 CR
4D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 72 4 t 0,56 MW 28 370 CR
4C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 80 10 t 0,62 MW 70 930 CR
5E Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 77 20 t 0,57 MW 31 780 CR
5D Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 86 8 t 0,64 MW 79 440 CR
6E Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 90 40 t 0,64 MW 88 980 CR
Power Coupling Integrity Mass Power Price
1E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 36 1,3 t 0,32 MW 520 CR
1D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 32 0,5 t 0,36 MW 1 290 CR
1C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 40 1,3 t 0,4 MW 3 230 CR
2E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 46 2,5 t 0,36 MW 1 450 CR
2D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 41 1 t 0,41 MW 3 620 CR
2C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2,5 t 0,45 MW 9 050 CR
3E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 58 5 t 0,4 MW 4 050 CR
3D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 51 2 t 0,45 MW 10 130 CR
3C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 64 5 t 0,5 MW 25 330 CR
4E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 72 10 t 0,45 MW 11 350 CR
4D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 64 4 t 0,5 MW 28 370 CR
4C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 80 10 t 0,56 MW 70 930 CR
5E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 86 20 t 0,5 MW 31 780 CR
5D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 77 8 t 0,56 MW 79 440 CR
6E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 102 40 t 0,54 MW 88 980 CR
Sensor Suite Integrity Mass Power Price
1D Sensors Standard suite providing basic detection, identification and targeting capabilities. 32 0,5 t 0,18 MW 1 290 CR
1C Sensors Standard suite providing basic detection, identification and targeting capabilities. 40 1,3 t 0,2 MW 3 230 CR
2D Sensors Standard suite providing basic detection, identification and targeting capabilities. 41 1 t 0,21 MW 3 620 CR
2C Sensors Standard suite providing basic detection, identification and targeting capabilities. 51 2,5 t 0,23 MW 9 050 CR
3E Sensors Standard suite providing basic detection, identification and targeting capabilities. 58 5 t 0,22 MW 4 050 CR
3D Sensors Standard suite providing basic detection, identification and targeting capabilities. 51 2 t 0,25 MW 10 130 CR
3C Sensors Standard suite providing basic detection, identification and targeting capabilities. 64 5 t 0,28 MW 25 330 CR
4E Sensors Standard suite providing basic detection, identification and targeting capabilities. 72 10 t 0,27 MW 11 350 CR
4D Sensors Standard suite providing basic detection, identification and targeting capabilities. 64 4 t 0,31 MW 28 370 CR
4C Sensors Standard suite providing basic detection, identification and targeting capabilities. 80 10 t 0,34 MW 70 930 CR
5E Sensors Standard suite providing basic detection, identification and targeting capabilities. 86 20 t 0,33 MW 31 780 CR
5D Sensors Standard suite providing basic detection, identification and targeting capabilities. 77 8 t 0,37 MW 79 440 CR
6E Sensors Standard suite providing basic detection, identification and targeting capabilities. 102 40 t 0,4 MW 88 980 CR

Optional Internal

AFM Units Integrity Mass Power Price
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566 870 CR
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1,58 MW 340 120 CR
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1,8 MW 612 220 CR
Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 000 CR
2E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3 250 CR
3E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 10 560 CR
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34 330 CR
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111 570 CR
Collection Limpets Integrity Mass Power Price
5D Collector Limpet Controller Controls limpets to collect canisters and asteroid chunks automatically. 77 8 t 0,4 MW 97 200 CR
Docking Computers Integrity Mass Power Price
1E Advanced Docking Computer ?? ?? 0 t 0,45 MW ??
1E Supercruise Assist ?? 10 0 t 0,3 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0,14 MW 310 CR
4E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 0 t 0,25 MW 10 730 CR
4D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0,33 MW 44 720 CR
4C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 80 0 t 0,41 MW 178 900 CR
4B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 112 0 t 0,49 MW 715 590 CR
5E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0,3 MW 34 030 CR
5D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 58 0 t 0,4 MW 141 780 CR
5C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 0 t 0,5 MW 567 110 CR
6E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,35 MW 107 860 CR
6D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 68 0 t 0,47 MW 449 430 CR
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1,3 t 0,14 MW 12 000 CR
1D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 24 0,5 t 0,18 MW 36 000 CR
2E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 2,5 t 0,17 MW 33 600 CR
2D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 31 1 t 0,22 MW 100 800 CR
Fuel Transfer Limpets Integrity Mass Power Price
1C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 40 1,3 t 0,23 MW 2 400 CR
3D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 51 2 t 0,2 MW 10 800 CR
3C Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 64 5 t 0,34 MW 21 600 CR
5E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 20 t 0,4 MW 48 600 CR
5D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,3 MW 97 200 CR
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1,3 t 0,12 MW 600 CR
1D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 24 0,5 t 0,16 MW 1 200 CR
1C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 40 1,3 t 0,2 MW 2 400 CR
3E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 5 t 0,18 MW 5 400 CR
3D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 38 2 t 0,24 MW 10 800 CR
3C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 64 5 t 0,3 MW 21 600 CR
5E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 20 t 0,3 MW 48 600 CR
5D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 58 8 t 0,4 MW 97 200 CR
Hull Reinforcements Integrity Mass Power Price
1E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 2 t 0 MW 5 000 CR
1D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 1 t 0 MW 15 000 CR
2E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 12 000 CR
3E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 28 000 CR
3D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 84 000 CR
4E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 65 000 CR
4D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 195 000 CR
5E Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 32 t 0 MW 150 000 CR
Module Reinforcements Integrity Mass Power Price
1E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 2 t 0 MW 5 000 CR
1D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 1 t 0 MW 15 000 CR
2E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 4 t 0 MW 12 000 CR
2D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 2 t 0 MW 36 000 CR
3E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 8 t 0 MW 28 000 CR
3D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 4 t 0 MW 84 000 CR
4E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 16 t 0 MW 65 000 CR
4D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 8 t 0 MW 195 000 CR
5E Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. ?? 32 t 0 MW 150 000 CR
Multi Limpet Controller Integrity Mass Power Price
3C Operations Multi Limpet Controller ?? 68 10 t 0,35 MW ??
3C Xeno Multi Limpet Controller ?? 68 10 t 0,35 MW ??
3B Operations Multi Limpet Controller ?? 80 15 t 0,3 MW ??
3B Xeno Multi Limpet Controller ?? 80 15 t 0,3 MW ??
Passenger Cabins Integrity Mass Power Price
4C First Class Passenger Cabin First Class Passenger Cabin. ?? 10 t 0 MW 170 600 CR
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18 000 CR
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0,75 MW 21 600 CR
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0,4 MW 72 000 CR
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86 400 CR
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576 000 CR
Prospector Limpets Integrity Mass Power Price
1D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 32 0,5 t 0,14 MW 1 200 CR
1C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 40 1,3 t 0,23 MW 2 400 CR
3D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 51 2 t 0,2 MW 10 800 CR
3C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 64 5 t 0,34 MW 21 600 CR
5E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 20 t 0,4 MW 48 600 CR
5D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0,3 MW 97 200 CR
Recon Limpets Integrity Mass Power Price
5E Recon Limpet Controller Controls a limpet that can hack into data points. ?? 20 t 0,5 MW ??
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0,14 MW 6 000 CR
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,18 MW 18 000 CR
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0,23 MW 54 000 CR
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 t 0,28 MW 162 000 CR
1A Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,32 MW 486 000 CR
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,17 MW 12 600 CR
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0,22 MW 37 800 CR
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,28 MW 113 400 CR
2B Refinery Converts scooped fragments into usable resources (requires mining laser). 71 0 t 0,34 MW 340 200 CR
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0,39 MW 1 020 600 CR
Repair Limpets Integrity Mass Power Price
1C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 1,3 t 0,23 MW ??
3D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 2 t 0,2 MW ??
3C Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 5 t 0,34 MW ??
5E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 20 t 0,4 MW ??
5D Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 8 t 0,3 MW ??
Shield Cell Banks Integrity Mass Power Price
4E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 10 t 0,74 MW 11 349 CR
4D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 4 t 0,98 MW 28 373 CR
4C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 80 10 t 1,23 MW 70 932 CR
5E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 20 t 0,9 MW 31 778 CR
5D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 58 8 t 1,2 MW 79 444 CR
6E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 40 t 1,06 MW 88 987 CR
Shield Generators Integrity Mass Power Price
1C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 40 1,3 t 1,2 MW 7 710 CR
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2,5 t 0,9 MW 1 980 CR
2D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 31 1 t 1,2 MW 5 930 CR
2C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 2,5 t 1,5 MW 17 800 CR
2C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 51 2,5 t 1,5 MW 26 710 CR
3E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 51 5 t 1,08 MW 6 270 CR
3D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 38 2 t 1,44 MW 18 810 CR
3C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 64 5 t 1,8 MW 56 440 CR
3C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 64 5 t 1,8 MW 84 650 CR
4E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 64 10 t 1,32 MW 19 880 CR
4D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 48 4 t 1,76 MW 59 630 CR
4C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 80 10 t 2,2 MW 178 900 CR
4C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 80 10 t 2,2 MW 268 350 CR
5E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 77 20 t 1,56 MW 63 010 CR
5D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 58 8 t 2,08 MW 189 040 CR
6E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 90 40 t 1,86 MW 199 750 CR

Utility Mount

Chaff Launchers Integrity Mass Power Price
0I Chaff Launcher Signature tracking defence. When deployed, causes gimbal and turret-mounted devices to lose lock. Requires ammunition. 20 1,3 t 0,2 MW 8 500 CR
ECMs Integrity Mass Power Price
0F Electronic Countermeasure Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. 20 1,3 t 0,2 MW 12 500 CR
Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1,3 t 0,2 MW 3 500 CR
Shield Boosters Integrity Mass Power Price
0E Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 25 0,5 t 0,2 MW 10 000 CR
0D Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 35 1 t 0,5 MW 23 000 CR
0C Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 40 2 t 0,7 MW 53 000 CR
0B Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 45 3 t 1 MW 122 000 CR

Weapon Hardpoint

Beam Lasers Integrity Mass Power Price
2E Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,93 MW 2 099 900 CR
2D Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 51 4 t 1 MW 500 600 CR
3D Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 64 8 t 1,51 MW 19 399 600 CR
3C Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 64 8 t 1,62 MW 1 177 600 CR
Burst Lasers Integrity Mass Power Price
1G Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 40 2 t 0,64 MW 8 600 CR
1F Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 40 2 t 0,65 MW 4 400 CR
2F Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 40 4 t 1,04 MW 48 500 CR
2E Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 40 4 t 1,05 MW 23 000 CR
Cannons Integrity Mass Power Price
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,38 MW 42 200 CR
2D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 51 4 t 0,49 MW 168 430 CR
2D Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,54 MW 337 600 CR
3C Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 64 8 t 0,67 MW 675 200 CR
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 40 2 t 0,45 MW 36 000 CR
2A Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 51 4 t 0,74 MW 291 840 CR
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24 260 CR
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0,5 MW 6 800 CR
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9 400 CR
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72 600 CR
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0,4 MW 32 180 CR
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512 400 CR
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1,2 MW 240 400 CR
Multi-Cannons Integrity Mass Power Price
1F Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 40 2 t 0,28 MW 9 500 CR
2E Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 51 4 t 0,46 MW 38 000 CR
Plasma Accelerators Integrity Mass Power Price
2C Plasma Accelerator (Fixed) Energy projectile weapon on fixed mount. 51 4 t 1,43 MW 834 200 CR
Pulse Lasers Integrity Mass Power Price
1G Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 40 2 t 0,39 MW 6 600 CR
1G Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 40 2 t 0,38 MW 26 000 CR
2F Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 51 4 t 0,6 MW 35 400 CR
3E Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 64 8 t 0,92 MW 140 600 CR
3D Pulse Laser (Fixed) Single-pulse laser weapon on fixed mount. 64 8 t 0,9 MW 70 400 CR
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51 600 CR
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11 200 CR