Colonia (Jaques Station / Colonia (System) / Animula Spires / The Mosta-Murdoch Raceway) [#3238296097059]

Colonia Orbital [#128789730]
Typ:
Základna
Kosmické těleso:
Colonia 2 (1 010 ls)

Příslušnost
Nezávislý
Státní zřízení
Výzkumnictví
Ekonomika:
Turismus

Služby:
Komodity
Vybavení
Apex Interstellar Transport, Black Market, Contacts, Crew Lounge, Interstellar Factors Contact, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics

Stav frakce:
None

Zakázáno:
Narcotics, Battle Weapons, Bootleg Liquor, Combat Stabilisers, Imperial Slaves, Nerve Agents, Slaves
Poslední aktualizace: 19.04.24 10:42

Core Internal

Reactor Bay Integrity Mass Power Price
4C Power Plant Consumes fuel to power all ship modules. 80 5 t ?? 178 900 CR
4B Power Plant Consumes fuel to power all ship modules. 96 8 t ?? 536 690 CR
4A Power Plant Consumes fuel to power all ship modules. 88 5 t ?? 1 610 080 CR
5C Power Plant Consumes fuel to power all ship modules. 96 10 t ?? 567 110 CR
5B Power Plant Consumes fuel to power all ship modules. 115 16 t ?? 1 701 320 CR
5A Power Plant Consumes fuel to power all ship modules. 106 10 t ?? 5 103 950 CR
6D Power Plant Consumes fuel to power all ship modules. 90 16 t ?? 599 240 CR
6C Power Plant Consumes fuel to power all ship modules. 113 20 t ?? 1 797 730 CR
6B Power Plant Consumes fuel to power all ship modules. 136 32 t ?? 5 393 180 CR
6A Power Plant Consumes fuel to power all ship modules. 124 20 t ?? 16 179 530 CR
7B Power Plant Consumes fuel to power all ship modules. 157 64 t ?? 17 096 370 CR
8C Power Plant Consumes fuel to power all ship modules. 150 80 t ?? 18 065 170 CR
8B Power Plant Consumes fuel to power all ship modules. 180 128 t ?? 54 195 500 CR
FSD Housing Integrity Mass Power Price
2A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 2,5 t 0,3 MW 160 220 CR
3B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 96 8 t 0,38 MW 169 300 CR
3A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 5 t 0,45 MW 507 910 CR
4B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 120 16 t 0,38 MW 536 690 CR
4A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 100 10 t 0,45 MW 1 610 080 CR
5C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 96 20 t 0,4 MW 567 110 CR
5B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 144 32 t 0,5 MW 1 701 320 CR
5A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 120 20 t 0,6 MW 5 103 950 CR
6D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 90 16 t 0,45 MW 599 240 CR
6C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 113 40 t 0,5 MW 1 797 730 CR
6B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 170 64 t 0,63 MW 5 393 180 CR
6A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 141 40 t 0,75 MW 16 179 530 CR
7C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 131 80 t 0,6 MW 5 698 790 CR
7A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 164 80 t 0,9 MW 51 289 110 CR
Power Coupling Integrity Mass Power Price
4E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 72 10 t 0,45 MW 11 350 CR
4D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 64 4 t 0,5 MW 28 370 CR
4C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 80 10 t 0,56 MW 70 930 CR
4B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 96 16 t 0,62 MW 177 330 CR
5E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 86 20 t 0,5 MW 31 780 CR
5D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 77 8 t 0,56 MW 79 440 CR
5B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 115 32 t 0,68 MW 496 530 CR
5A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 106 20 t 0,74 MW 1 241 320 CR
6E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 102 40 t 0,54 MW 88 980 CR
6D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 90 16 t 0,61 MW 222 440 CR
6C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 113 40 t 0,68 MW 556 110 CR
Sensor Suite Integrity Mass Power Price
1A Sensors Standard suite providing basic detection, identification and targeting capabilities. 44 1,3 t 0,6 MW 20 200 CR
7E Sensors Standard suite providing basic detection, identification and targeting capabilities. 118 80 t 0,47 MW 249 140 CR
7D Sensors Standard suite providing basic detection, identification and targeting capabilities. 105 32 t 0,53 MW 622 840 CR
7C Sensors Standard suite providing basic detection, identification and targeting capabilities. 131 80 t 0,59 MW 1 557 110 CR
8E Sensors Standard suite providing basic detection, identification and targeting capabilities. 135 160 t 0,55 MW 697 580 CR
8D Sensors Standard suite providing basic detection, identification and targeting capabilities. 120 64 t 0,62 MW 1 743 960 CR
8C Sensors Standard suite providing basic detection, identification and targeting capabilities. 150 160 t 0,69 MW 4 359 900 CR
8B Sensors Standard suite providing basic detection, identification and targeting capabilities. 180 256 t 1,14 MW 10 899 760 CR

Optional Internal

AFM Units Integrity Mass Power Price
3C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 64 0 t 1,35 MW 291 600 CR
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1,56 MW 314 930 CR
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566 870 CR
6B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 158 0 t 2,67 MW 5 101 830 CR
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1,58 MW 340 120 CR
7C Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 131 0 t 2,63 MW 3 061 100 CR
7B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 183 0 t 3,02 MW 9 183 300 CR
7A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 151 0 t 3,68 MW 27 549 900 CR
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1,8 MW 612 220 CR
8D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. ?? 0 t 2,4 MW 1 836 660 CR
8B Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 210 0 t 3,45 MW 16 529 940 CR
8A Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 173 0 t 4,2 MW 49 589 820 CR
Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 000 CR
2E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3 250 CR
3E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 10 560 CR
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34 330 CR
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111 570 CR
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362 590 CR
7E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1 178 420 CR
8E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3 829 870 CR
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0,39 MW 4 500 CR
1E Supercruise Assist ?? 10 0 t 0,3 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0,14 MW 310 CR
1C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 40 0 t 0,23 MW 5 140 CR
1B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 56 0 t 0,28 MW 20 570 CR
1A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 0 t 0,32 MW 82 270 CR
2C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 51 0 t 0,28 MW 17 800 CR
2B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. ?? 0 t 0,34 MW 71 210 CR
3D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 38 0 t 0,27 MW 14 110 CR
3C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 0 t 0,34 MW 56 440 CR
3B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,41 MW 225 740 CR
7C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 131 0 t 0,69 MW 5 698 790 CR
7B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 183 0 t 0,83 MW 22 795 160 CR
8D Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 0 t 0,64 MW 4 516 290 CR
8C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 150 0 t 0,8 MW 18 065 160 CR
8B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 210 0 t 0,96 MW 72 260 660 CR
8A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 180 0 t 1,12 MW 289 042 540 CR
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1,3 t 0,14 MW 12 000 CR
Fuel Transfer Limpets Integrity Mass Power Price
5D Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. 77 8 t 0,3 MW 97 200 CR
7E Fuel Transfer Limpet Controller Controls a limpet to transfer 1 ton of fuel to a targeted ship. ?? 80 t 0,55 MW 437 400 CR
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1,3 t 0,12 MW 600 CR
5C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 96 20 t 0,5 MW 194 400 CR
5B Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 134 32 t 0,6 MW 388 800 CR
7D Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 32 t 0,56 MW 874 800 CR
7C Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 80 t 0,7 MW 1 749 600 CR
7B Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. ?? 128 t 0,84 MW 3 499 200 CR
Hull Reinforcements Integrity Mass Power Price
1D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 1 t 0 MW 15 000 CR
2D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. 51 2 t 0 MW 36 000 CR
3D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 84 000 CR
4D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 195 000 CR
5D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 450 000 CR
Module Reinforcements Integrity Mass Power Price
3D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 4 t 0 MW 84 000 CR
4D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 8 t 0 MW 195 000 CR
5D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 16 t 0 MW 450 000 CR
Multi Limpet Controller Integrity Mass Power Price
3C Operations Multi Limpet Controller ?? 68 10 t 0,35 MW ??
3B Operations Multi Limpet Controller ?? 80 15 t 0,3 MW ??
Passenger Cabins Integrity Mass Power Price
2E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 2,5 t 0 MW 4 320 CR
3E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 5 t 0 MW 8 670 CR
3D Business Class Passenger Cabin Business Class Passenger Cabin. ?? 5 t 0 MW 26 720 CR
4C First Class Passenger Cabin First Class Passenger Cabin. ?? 10 t 0 MW 170 600 CR
5E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 20 t 0 MW 34 960 CR
5D Business Class Passenger Cabin Business Class Passenger Cabin. ?? 20 t 0 MW 92 370 CR
6E Economy Class Passenger Cabin Economy Class Passenger Cabin. ?? 40 t 0 MW 61 420 CR
6C First Class Passenger Cabin First Class Passenger Cabin. ?? 40 t 0 MW 552 700 CR
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0,25 MW 18 000 CR
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0,75 MW 21 600 CR
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0,4 MW 72 000 CR
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86 400 CR
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576 000 CR
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1,8 MW 691 200 CR
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0,14 MW 6 000 CR
1D Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,18 MW 18 000 CR
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0,23 MW 54 000 CR
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 t 0,28 MW 162 000 CR
1A Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,32 MW 486 000 CR
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0,17 MW 12 600 CR
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0,22 MW 37 800 CR
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0,28 MW 113 400 CR
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0,39 MW 1 020 600 CR
3C Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,34 MW 238 140 CR
3B Refinery Converts scooped fragments into usable resources (requires mining laser). 90 0 t 0,41 MW 714 420 CR
4E Refinery Converts scooped fragments into usable resources (requires mining laser). 64 0 t 0,25 MW 55 570 CR
4D Refinery Converts scooped fragments into usable resources (requires mining laser). 48 0 t 0,33 MW 166 700 CR
4C Refinery Converts scooped fragments into usable resources (requires mining laser). 80 0 t 0,41 MW 500 090 CR
4B Refinery Converts scooped fragments into usable resources (requires mining laser). 112 0 t 0,49 MW 1 500 280 CR
4A Refinery Converts scooped fragments into usable resources (requires mining laser). 96 0 t 0,57 MW 4 500 850 CR
Repair Limpets Integrity Mass Power Price
1B Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 2 t 0,32 MW ??
7E Repair Limpet Controller Controls a limpet that repairs an amount of damage to the hull of a targeted ship. ?? 80 t 0,55 MW ??
Shield Cell Banks Integrity Mass Power Price
1C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 40 1,3 t 0,69 MW 3 231 CR
1B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 56 2 t 0,83 MW 8 078 CR
2A Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 2,5 t 1,18 MW 56 547 CR
3C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 5 t 1,02 MW 25 333 CR
3B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 8 t 1,22 MW 61 909 CR
3A Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 5 t 1,43 MW 158 331 CR
4D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 48 4 t 0,98 MW 28 373 CR
4C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 80 10 t 1,23 MW 70 932 CR
4B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 112 16 t 1,48 MW 177 331 CR
4A Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 96 10 t 1,72 MW 443 328 CR
5E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 20 t 0,9 MW 31 778 CR
5D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 58 8 t 1,2 MW 79 444 CR
6E Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 40 t 1,06 MW 88 987 CR
6D Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 68 16 t 1,42 MW 222 444 CR
6C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 113 40 t 1,77 MW 556 110 CR
6B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 158 64 t 2,12 MW 1 390 275 CR
6A Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 136 40 t 2,48 MW 3 475 688 CR
Shield Generators Integrity Mass Power Price
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2,5 t 0,9 MW 1 980 CR

Utility Mount

Manifest Scanners Integrity Mass Power Price
0E Cargo Scanner Scanner that can detect and analyse the contents of a targeted vessel's cargo hold and passenger cabins. 32 1,3 t 0,2 MW 135 400 CR
Shield Boosters Integrity Mass Power Price
0E Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 25 0,5 t 0,2 MW 10 000 CR
0D Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 35 1 t 0,5 MW 23 000 CR
0C Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 40 2 t 0,7 MW 53 000 CR
0A Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 48 3,5 t 1,2 MW 281 000 CR
Pulse Wave Analyser Integrity Mass Power Price
0E Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1,3 t 0,2 MW ??
0D Pulse Wave Analyser Pulse wave analysers are used to detect anomalous readings within solid objects, more specifically within asteroid fields. ?? 1,3 t 0,4 MW ??

Weapon Hardpoint

Beam Lasers Integrity Mass Power Price
3D Beam Laser (Turret) Continuous-fire laser weapon on turret mount, with automatic signature tracking. 64 8 t 1,51 MW 19 399 600 CR
3C Beam Laser (Fixed) Continuous-fire laser weapon on fixed mount. 64 8 t 1,62 MW 1 177 600 CR
4A Beam Laser (Gimbal) Continuous-fire laser weapon on gimballed mount, with signature tracking assist. 80 16 t 2,57 MW ??
Burst Lasers Integrity Mass Power Price
2F Burst Laser (Turret) Multiple-pulse laser weapon on turret mount, with automatic signature tracking. 40 4 t 0,98 MW 162 800 CR
3E Burst Laser (Turret) Multiple-pulse laser weapon on turret mount, with automatic signature tracking. 64 8 t 1,57 MW 800 400 CR
4E Burst Laser (Fixed) Multiple-pulse laser weapon on fixed mount. 80 16 t 2,58 MW 281 600 CR
4E Burst Laser (Gimbal) Multiple-pulse laser weapon on gimballed mount, with signature tracking assist. 64 16 t 2,59 MW 1 245 600 CR
Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,32 MW 506 400 CR
3C Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 0,75 MW 1 350 400 CR
4B Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 80 16 t 0,92 MW 2 700 800 CR
Fragment Cannons Integrity Mass Power Price
2D Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,79 MW 1 459 200 CR
3C Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 64 8 t 1,02 MW 1 167 360 CR
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24 260 CR
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36 400 CR
Mining Tools Integrity Mass Power Price
1D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). 40 2 t 0,5 MW 6 800 CR
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9 400 CR
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
1B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0,42 MW ??
1B Sub-Surface Displacement Missile (Turret) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 4 t 0,53 MW ??
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0,75 MW 22 580 CR
2D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,75 MW 32 590 CR
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
2B Seismic Charge (Turret) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 4 t 1,2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1,01 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72 600 CR
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0,4 MW 32 180 CR
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512 400 CR
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1,62 MW ??
Pulse Lasers Integrity Mass Power Price
1G Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 40 2 t 0,38 MW 26 000 CR
2F Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 51 4 t 0,6 MW 35 400 CR
2F Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 51 4 t 0,58 MW 132 800 CR
3F Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 64 8 t 0,89 MW 400 400 CR
3E Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 64 8 t 0,92 MW 140 600 CR
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51 600 CR
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412 800 CR
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11 200 CR