Petra Olmanova

Location: Asura / Sanctuary
Specialisations: Explosive weaponry, Armour, Counter measures
Locked
Mine Launcher - High Capacity Magazine (Grade 3)

Increased mass and power draw are traded for increased ammo capacity and a faster fire rate with this weapon blueprint.

Clip Size
+68%
Power Draw
+12%
Ammo Capacity
+68%
Rate of Fire
+6%
Mass
+40%
Micro resource Cost
Mechanical Scrap
1
Vanadium
1
Niobium
1
Experimental effects
Double Braced

Additional, hardened supports and bracing further improve module survivability.

Integrity (+15%)
Mechanical Scrap (x5)
Compact Composites (x5)
Vanadium (x3)
Emissive Munitions

Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.

Target signature increased, Thermal Load (+100%)
Mechanical Equipment (x4)
Unexpected Emission Data (x3)
Heat Exchangers (x3)
Manganese (x3)
Flow Control

Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.

Power Draw (-10%)
Mechanical Scrap (x5)
Hybrid Capacitors (x3)
Modified Embedded Firmware (x1)
Ion Disruption

Experimental munitions capable of disrupting a target's drives, causing them to reboot.

Target thrusters reboot
Sulphur (x5)
Phosphorus (x5)
Chemical Distillery (x3)
Electrochemical Arrays (x3)
Overload Munitions

Experimental munitions that convert a portion of explosive damage to thermal.

Damage partially thermal
Filament Composites (x5)
Tagged Encryption Codes (x4)
Aberrant Shield Pattern Analysis (x2)
Germanium (x3)
Oversized

Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.

Power Draw (+5%), Damage (+3%)
Mechanical Scrap (x5)
Mechanical Components (x3)
Ruthenium (x1)
Radiant Canister

Experimental munitions that apply significant heat to all targets caught in the blast radius. In addition, targets' sensors are temporarily disrupted, at the cost of ammo capacity.

Area heat increased, sensors disrupted
Polonium (x1)
Phase Alloys (x3)
Heat Dispersion Plate (x4)
Reverberating Cascade

Experimental munitions that overload shields on impact, directly damaging the shield generator.

Target shield generator damaged
Configurable Components (x2)
Classified Scan Databanks (x3)
Filament Composites (x4)
Chromium (x4)
Shift-lock Canister

Experimental munitions that cause all frame shift drives caught in the blast radius to reboot, at the cost of reduced damage.

Area FSDs reboot
Tempered Alloys (x5)
Strange Wake Solutions (x3)
Salvaged Alloys (x5)
Stripped Down

Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.

Mass (-10%)
Salvaged Alloys (x5)
Carbon (x5)
Tin (x1)