Kuk [#24859942069665]
Prospector's Rest
[#128679303]

Type:
Planetary Outpost
Celestial body:
Kuk B 3
(12,347 ls)
Coordinates: 2.96727 / -84.5542
Coordinates: 2.96727 / -84.5542
Allegiance:
Alliance
Government:
Workshop (Engineer)
Economy:
Colony
Facilities:
Commodities
Outfitting
Contacts, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics
Outfitting
Contacts, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics
Prohibited:
Narcotics, Battle Weapons, Combat Stabilisers, Imperial Slaves, Slaves, Tobacco
Engineer:
Last update: 12/16/25, 6:33 PM
Optional Internal |
|---|
| Hull Reinforcements | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 1E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 2 t | 0 MW | 5,000 cr |
| 1D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 1 t | 0 MW | 15,000 cr |
| 2E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 4 t | 0 MW | 12,000 cr |
| 2D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | 51 | 2 t | 0 MW | 36,000 cr |
| 3D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 4 t | 0 MW | 84,000 cr |
| 4E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 16 t | 0 MW | 65,000 cr |
| 4D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 8 t | 0 MW | 195,000 cr |
| 5E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 32 t | 0 MW | 150,000 cr |
| 5D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 16 t | 0 MW | 450,000 cr |
| Shield Generators | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 1A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 48 | 2.6 t | 2.52 MW | ?? |
| 2A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 61 | 5 t | 3.15 MW | ?? |
| 3A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 77 | 10 t | 3.78 MW | ?? |
| 4A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 96 | 20 t | 4.62 MW | ?? |
| 5A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 115 | 40 t | 5.46 MW | ?? |
| 6A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 136 | 80 t | 6.51 MW | ?? |
| 7A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 157 | 160 t | 7.35 MW | ?? |
| 8A | Prismatic Shield Generator (Powerplay) | An alternative shield generator that has higher than normal strength but requires a higher power draw and weight allowance. | 180 | 320 t | 8.4 MW | ?? |
Weapon Hardpoint |
|---|
| Beam Lasers | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 1E | Retributor Beam Laser (Fixed, Powerplay) | Retuned beam laser that sacrifices direct damage for the ability to dump heat into the targets cooling system. | 40 | 2 t | 0.62 MW | ?? |
| Burst Lasers | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 1F | Cytoscrambler Burst Laser (Fixed, Powerplay) | A variant burst laser that is designed to damage shields specifically at the cost of little to no hull damage. | 40 | 2 t | 0.8 MW | ?? |
| Cannons | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 2D | Concord Cannon | ?? | ?? | ?? | ?? | ?? |
| Fragment Cannons | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 3C | Pacifier Frag-Cannon (Fixed, Powerplay) | A frag-cannon with tighter spread pattern to deliver its damage at a greater range. | 64 | 8 t | 1.02 MW | ?? |
| Mining Tools | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 1D | Mining Lance (Fixed) | Operates as both a standard mining laser with increased range and a reduced strength beam laser for added protection. | 40 | 2 t | 0.7 MW | ?? |
| Missiles | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 2B | Rocket Propelled FSD Disruptor (Dumpfire, Fixed, Powerplay) | Launches sophisticated dumbfire rockets with the capability of rebooting a ship's FSD on impact at the cost of reduced damage capability. | 51 | 4 t | 1.2 MW | ?? |
| Multi-Cannons | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 1F | Enforcer Multi-Cannon (Fixed, Powerplay) | A modified multi-cannon tuned to fire larger calibre rounds that deal more damage over a greater range at the cost of fire rate. | 40 | 2 t | 0.28 MW | ?? |
| Plasma Accelerators | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 3B | Advanced Plasma Accelerator (Fixed, Powerplay) | A faster firing plasma accelerator that sacrifices per shot damage to achieve the increased fire rate. | 64 | 8 t | 1.97 MW | ?? |
| Pulse Lasers | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 2E | Pulse Laser Disruptor (Fixed, Powerplay) | A pulse laser tuned to affect the electronics of the target ship and cause malfunctions along with reduced damage. | 51 | 4 t | 0.7 MW | ?? |
| Rail Guns | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 2B | Imperial Hammer Rail Gun (Fixed, Powerplay) | A burst variant of the rail gun that sacrifices per shot damage to achieve a three round burst that overall is more effective. | 51 | 4 t | 1.63 MW | ?? |
| Pack-Hound Missile Rack | Integrity | Mass | Power | Price | ||
|---|---|---|---|---|---|---|
| 2B | Pack-Hound Missile Rack (Swarm, Fixed) | A seeking missile launcher that fires multiple specialised micro missiles that swarm. | 51 | 4 t | 1.2 MW | ?? |