Smethells 119 [#671222670777]

Stebler Base [#3790095104]
Type:
Planetary Outpost
Celestial body:
Smethells 119 B 1 (22,950 ls)
Coordinates: -12.1566 / -86.6583

Allegiance:
Empire
Government:
Patronage
Economy:
Colony

Facilities:
Commodities
Shipyard
Outfitting
Apex Interstellar Transport, Contacts, Crew Lounge, Frontline Solutions, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics, Vista Genomics

Faction state:
None

Prohibited:
Narcotics, Battle Weapons, Combat Stabilisers, Landmines, Onionhead Gamma Strain, Personal Weapons, Slaves
Last update: 8/25/22, 9:47 PM

Bulkheads

Adder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 3 t ?? 35,120 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 5 t ?? 79,030 cr
Dolphin Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 32 t ?? 534,940 cr
Hauler Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 1 t ?? 42,180 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 2 t ?? 185,050 cr
Imperial Eagle Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 4 t ?? 66,500 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 8 t ?? 222,760 cr
1I Mirrored Surface Composite Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack. ?? 8 t ?? 346,550 cr
1I Reactive Surface Composite Specifically formulated structure offering superior resistance to kinetic damage at the cost of vulnerability to thermal attack. ?? 8 t ?? 372,040 cr
Orca Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 21 t ?? 19,415,950 cr
Sidewinder Integrity Mass Power Price
1I Lightweight Alloy Standard protection against all types of attack. ?? 0 t ?? 0 cr
1I Reinforced Alloy Advanced structure and compounds offer improved resistance against all types of attack. ?? 2 t ?? 25,600 cr
1I Military Grade Composite Hardened structure and compounds offering superior protection against all types of attack. ?? 4 t ?? 80,320 cr

Core Internal

Reactor Bay Integrity Mass Power Price
2D Power Plant Consumes fuel to power all ship modules. 41 1 t ?? 5,930 cr
2C Power Plant Consumes fuel to power all ship modules. 51 1.3 t ?? 17,800 cr
2B Power Plant Consumes fuel to power all ship modules. 61 2 t ?? 53,410 cr
3E Power Plant Consumes fuel to power all ship modules. 58 5 t ?? 6,270 cr
3D Power Plant Consumes fuel to power all ship modules. 51 2 t ?? 18,810 cr
3C Power Plant Consumes fuel to power all ship modules. 64 2.5 t ?? 56,440 cr
3B Power Plant Consumes fuel to power all ship modules. 77 4 t ?? 169,300 cr
FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2.5 t 0.16 MW 1,980 cr
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0.18 MW 5,930 cr
2C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2.5 t 0.2 MW 17,800 cr
2B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 4 t 0.25 MW 53,410 cr
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0.24 MW 6,270 cr
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0.27 MW 18,810 cr
3C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 5 t 0.3 MW 56,440 cr
3B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 96 8 t 0.38 MW 169,300 cr
Power Coupling Integrity Mass Power Price
1B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 48 2 t 0.44 MW 8,080 cr
2B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 61 4 t 0.5 MW 22,620 cr
3B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 77 8 t 0.55 MW 63,330 cr
7E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 118 80 t 0.59 MW 249,140 cr
7D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 105 32 t 0.67 MW 622,840 cr
7C Power Distributor Distribution system for ENG, SYS and WEP capacitors. 131 80 t 0.74 MW 1,557,110 cr
8E Power Distributor Distribution system for ENG, SYS and WEP capacitors. 135 160 t 0.64 MW 697,580 cr
8D Power Distributor Distribution system for ENG, SYS and WEP capacitors. 120 64 t 0.72 MW 1,743,960 cr
Fuel Store Integrity Mass Power Price
3C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 7,060 cr
4C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 24,730 cr
5C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 97,750 cr
6C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 341,580 cr
7C Fuel Tank Storage container for fuel used by ship's power plant. ?? 0 t 0 MW 1,780,910 cr

Optional Internal

Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1,000 cr
Docking Computers Integrity Mass Power Price
1E Supercruise Assist ?? 10 0 t 0.3 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0.14 MW 310 cr
2A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 61 0 t 0.39 MW 284,840 cr
3A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 77 0 t 0.48 MW 902,950 cr
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1.3 t 0.14 MW 12,000 cr
1D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 24 0.5 t 0.18 MW 36,000 cr
2E Frame Shift Drive Interdictor Used to pull targets out of supercruise. ?? 2.5 t 0.17 MW 33,600 cr
2D Frame Shift Drive Interdictor Used to pull targets out of supercruise. 31 1 t 0.22 MW 100,800 cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1.3 t 0.12 MW 600 cr
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0.25 MW 18,000 cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0.75 MW 21,600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0.4 MW 72,000 cr
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1.2 MW 86,400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0.6 MW 576,000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1.8 MW 691,200 cr
Prospector Limpets Integrity Mass Power Price
1D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 32 0.5 t 0.14 MW 1,200 cr
1C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 40 1.3 t 0.23 MW 2,400 cr
3E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 38 5 t 0.27 MW 5,400 cr
3D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 51 2 t 0.2 MW 10,800 cr
3C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 64 5 t 0.34 MW 21,600 cr
3B Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0.48 MW 43,200 cr
5E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 20 t 0.4 MW 48,600 cr
5D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 77 8 t 0.3 MW 97,200 cr
5C Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. 96 20 t 0.5 MW 194,400 cr
7E Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 80 t 0.55 MW 437,400 cr
7D Prospector Limpet Controller Controls a limpet to prospect an asteroid to discover its composition. ?? 32 t 0.41 MW 874,800 cr
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0.14 MW 6,000 cr
1C Refinery Converts scooped fragments into usable resources (requires mining laser). 40 0 t 0.23 MW 54,000 cr
1B Refinery Converts scooped fragments into usable resources (requires mining laser). 56 0 t 0.28 MW 162,000 cr
2E Refinery Converts scooped fragments into usable resources (requires mining laser). ?? 0 t 0.17 MW 12,600 cr
2D Refinery Converts scooped fragments into usable resources (requires mining laser). 31 0 t 0.22 MW 37,800 cr
2C Refinery Converts scooped fragments into usable resources (requires mining laser). 51 0 t 0.28 MW 113,400 cr
2B Refinery Converts scooped fragments into usable resources (requires mining laser). 71 0 t 0.34 MW 340,200 cr
2A Refinery Converts scooped fragments into usable resources (requires mining laser). 61 0 t 0.39 MW 1,020,600 cr
Shield Cell Banks Integrity Mass Power Price
1B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 56 2 t 0.83 MW 8,078 cr
2B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 71 4 t 1.01 MW 22,619 cr
3C Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 64 5 t 1.02 MW 25,333 cr
3B Shield Cell Bank Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 90 8 t 1.22 MW 61,909 cr
Shield Generators Integrity Mass Power Price
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2.5 t 0.9 MW 1,980 cr
2B Shield Generator Forms a continually regenerating protective energy shield around the vessel. 71 4 t 1.8 MW 53,410 cr
3C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 64 5 t 1.8 MW 84,650 cr
4C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 80 10 t 2.2 MW 268,350 cr
5C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 96 20 t 2.6 MW 567,110 cr
5C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 96 20 t 2.6 MW 850,660 cr
6D Shield Generator Forms a continually regenerating protective energy shield around the vessel. 68 16 t 2.48 MW 599,240 cr
6C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 113 40 t 3.1 MW 1,797,730 cr
6C Bi-Weave Shield Generator An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. 113 40 t 3.1 MW 2,696,600 cr
Surface Scanners Integrity Mass Power Price
1C Detailed Surface Scanner Advanced stellar body scanner used during exploration. 20 0 t 0 MW 250,000 cr

Utility Mount

ECMs Integrity Mass Power Price
0F Electronic Countermeasure Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. 20 1.3 t 0.2 MW 12,500 cr
Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1.3 t 0.2 MW 3,500 cr

Weapon Hardpoint

Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0.59 MW 54,720 cr
1E Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0.42 MW 182,400 cr
2D Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0.79 MW 1,459,200 cr
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0.4 MW 24,260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0.4 MW 36,400 cr
Mining Tools Integrity Mass Power Price
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0.34 MW ??
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1.2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1.01 MW ??
Missiles Integrity Mass Power Price
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1.62 MW ??
Multi-Cannons Integrity Mass Power Price
3C Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 64 8 t 0.64 MW 140,400 cr
3C Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 0.97 MW 578,436 cr
Pulse Lasers Integrity Mass Power Price
1G Pulse Laser (Turret) Single-pulse laser weapon on turret mount, with automatic signature tracking. 40 2 t 0.38 MW 26,000 cr
2F Pulse Laser (Gimbal) Single-pulse laser weapon on gimballed mount, with signature tracking assist. 51 4 t 0.6 MW 35,400 cr
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0.4 MW 11,200 cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0.4 MW 44,800 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0.6 MW ??