CMDR Just Bear Li profile
(Beluga Liner)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,073,841,852 cr |
Credits spent on ships | 3,076,745,316 cr |
Credits spent on outfitting | 5,294,983,194 cr |
Credits spent on repairs | 83,951,811 cr |
Credits spent on fuel | 809,816 cr |
Credits spent on munitions | 3,292,450 cr |
Insurance claims | 105 |
Total claim costs | 651,588,809 cr |
Combat |
|
Bounties claimed | 10,235 |
Profit from bounties | 1,001,389,031 cr |
Combat bonds | 5,315 |
Profit from combat bonds | 226,051,490 cr |
Assassinations | 292 |
Profit from assassinations | 483,464,999 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 146 |
Crime |
|
Fines issued | 296 |
Lifetime fines value | 4,066,901 cr |
Bounties received/earned | 688 |
Lifetime bounty value | 2,336,565 cr |
Highest bounty issued | 802,900 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 1,502,061 cr |
Commodities smuggled | 393 |
Average profit | 46,939 cr |
Highest single transaction | 311,300 cr |
Trading |
|
Market network | 255 |
Trading profit | 4,539,820,358 cr |
Commodities traded | 286,132 |
Average profit | 3,715,074 cr |
Highest single transaction | 291,993,480 cr |
Mining |
|
Profits from mining | 2,204,409,321 cr |
Minerals refined | 8,189 |
Materials collected | 38,993 |
Exploration |
|
Systems visited | 88,456 |
Profits from exploration | 16,709,622,389 cr |
Level 2 detailed scans | 456,871 |
Level 3 detailed scans | 461,899 |
Highest payout | 24,422,868 cr |
Total hyperspace distance | 6,120,127 ly |
Total hyperspace jumps | 96,891 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 57W 2D 19H 31M |
Passengers |
|
Total bulk passengers delivered | 1,769 |
Total VIPs delivered | 788 |
Total delivered | 2,557 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 1,285,173 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,483 |
Grade 1 upgrades generated | 1,002 |
Grade 2 upgrades generated | 962 |
Grade 3 upgrades generated | 1,034 |
Grade 4 upgrades generated | 926 |
Grade 5 upgrades generated | 559 |
Crew |
|
Crew credits earned | 5,521,112,616 cr |
Crew hired | 20 |
Crew fired | 18 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 10M 19S |
Time in gunner role | 41M 58S |
Time in fighter con role | 2H 21M |