CMDR T.J. Kirk profile
(Mamba)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,540,276,652 cr |
Credits spent on ships | 1,643,695,420 cr |
Credits spent on outfitting | 3,571,160,803 cr |
Credits spent on repairs | 158,701,488 cr |
Credits spent on fuel | 932,792 cr |
Credits spent on munitions | 11,810,148 cr |
Insurance claims | 377 |
Total claim costs | 4,129,599,282 cr |
Combat |
|
Bounties claimed | 2,528 |
Profit from bounties | 375,927,560 cr |
Combat bonds | 2,954 |
Profit from combat bonds | 10,916,662,287 cr |
Assassinations | 43 |
Profit from assassinations | 40,992,623 cr |
Highest single reward | 1,322,273 cr |
Skimmers killed | 84 |
Crime |
|
Fines issued | 374 |
Lifetime fines value | 4,158,320 cr |
Bounties received/earned | 244 |
Lifetime bounty value | 2,739,585 cr |
Highest bounty issued | 752,400 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 5,326,265 cr |
Commodities smuggled | 2,684 |
Average profit | 58,530 cr |
Highest single transaction | 942,792 cr |
Trading |
|
Market network | 259 |
Trading profit | 761,458,658 cr |
Commodities traded | 223,966 |
Average profit | 658,132 cr |
Highest single transaction | 25,041,685 cr |
Mining |
|
Profits from mining | 1,314,729,283 cr |
Minerals refined | 2,084 |
Materials collected | 28,856 |
Exploration |
|
Systems visited | 21,193 |
Profits from exploration | 3,121,177,316 cr |
Level 2 detailed scans | 59,795 |
Level 3 detailed scans | 100,125 |
Highest payout | 15,946,629 cr |
Total hyperspace distance | 1,081,919 ly |
Total hyperspace jumps | 27,772 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,029.90 ly |
Approximate time played | 26W 6D 12H 59M |
Passengers |
|
Total bulk passengers delivered | 133 |
Total VIPs delivered | 71 |
Total delivered | 204 |
Total ejected | 118 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1,742,044 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3,371 |
Grade 1 upgrades generated | 679 |
Grade 2 upgrades generated | 527 |
Grade 3 upgrades generated | 724 |
Grade 4 upgrades generated | 898 |
Grade 5 upgrades generated | 543 |
Crew |
|
Crew credits earned | 1,251,947,674 cr |
Crew hired | 13 |
Crew fired | 12 |
Crew lost | 29 |
Multi-Crew |
|
Total time in multi-crew | 6H 50M 45S |
Time in gunner role | 1M 16S |
Time in fighter con role | 47M 15S |
Total credits accrued | 20,847,463 cr |