CMDR John J Lee profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,194,249,081 cr |
Credits spent on ships | 2,471,925,337 cr |
Credits spent on outfitting | 4,320,603,885 cr |
Credits spent on repairs | 91,772,428 cr |
Credits spent on fuel | 1,563,417 cr |
Credits spent on munitions | 3,174,449 cr |
Insurance claims | 59 |
Total claim costs | 289,459,891 cr |
Combat |
|
Bounties claimed | 607 |
Profit from bounties | 25,147,207 cr |
Combat bonds | 6 |
Profit from combat bonds | 500,000 cr |
Assassinations | 12 |
Profit from assassinations | 7,385,989 cr |
Highest single reward | 245,357 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 264 |
Lifetime fines value | 1,821,139 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 93,490 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 590,514 cr |
Commodities smuggled | 538 |
Average profit | 25,675 cr |
Highest single transaction | 211,584 cr |
Trading |
|
Market network | 826 |
Trading profit | 3,605,572,882 cr |
Commodities traded | 1,533,329 |
Average profit | 840,068 cr |
Highest single transaction | 135,847,584 cr |
Mining |
|
Profits from mining | 46,793,842 cr |
Minerals refined | 1 |
Materials collected | 26,260 |
Exploration |
|
Systems visited | 41,844 |
Profits from exploration | 6,609,363,093 cr |
Level 2 detailed scans | 422,005 |
Level 3 detailed scans | 595,133 |
Highest payout | 6,219,869 cr |
Total hyperspace distance | 2,735,064 ly |
Total hyperspace jumps | 55,268 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 58,419.44 ly |
Max distance from Colonia | 41,336.48 ly |
Approximate time played | 31W 4D 11H 9M |
Passengers |
|
Total bulk passengers delivered | 4,459 |
Total VIPs delivered | 5,190 |
Total delivered | 9,649 |
Total ejected | 199 |
Search and Rescue |
|
Total items rescued | 256 |
Total profit | 3,379,779 cr |
Total rescue transactions | 93 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2,054 |
Grade 1 upgrades generated | 639 |
Grade 2 upgrades generated | 402 |
Grade 3 upgrades generated | 440 |
Grade 4 upgrades generated | 341 |
Grade 5 upgrades generated | 232 |
Crew |
|
Crew credits earned | 1,834,018,869 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 15H 29M 32S |
Time in gunner role | 2M 20S |
Time in fighter con role | 1H 10M 21S |
Total credits accrued | 7,331,800 cr |
Total fines accrued | 2,371,800 cr |