CMDR Star Ratel profile
(Python)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,601,433,621 cr |
Credits spent on ships | 832,777,701 cr |
Credits spent on outfitting | 3,321,867,538 cr |
Credits spent on repairs | 14,951,464 cr |
Credits spent on fuel | 281,629 cr |
Credits spent on munitions | 224,481 cr |
Insurance claims | 17 |
Total claim costs | 217,038,643 cr |
Combat |
|
Bounties claimed | 239 |
Profit from bounties | 37,300,507 cr |
Combat bonds | 19 |
Profit from combat bonds | 2,453,093 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 210,787 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 435,972 cr |
Bounties received/earned | 98 |
Lifetime bounty value | 6,382,350 cr |
Highest bounty issued | 1,659,800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | -8,060 cr |
Commodities smuggled | 60 |
Average profit | -1,151 cr |
Highest single transaction | 35,030 cr |
Trading |
|
Market network | 74 |
Trading profit | 42,529,870 cr |
Commodities traded | 56,645 |
Average profit | 171,491 cr |
Highest single transaction | 33,470,127 cr |
Mining |
|
Profits from mining | 11,825,509,717 cr |
Minerals refined | 509 |
Materials collected | 8,491 |
Exploration |
|
Systems visited | 1,677 |
Profits from exploration | 111,165,124 cr |
Level 2 detailed scans | 4,936 |
Level 3 detailed scans | 4,936 |
Highest payout | 5,478,277 cr |
Total hyperspace distance | 157,958 ly |
Total hyperspace jumps | 2,830 |
Max distance from start | 25,868.70 ly |
Approximate time played | 5W 14H 36M |
Passengers |
|
Total bulk passengers delivered | 8,543 |
Total VIPs delivered | 5,128 |
Total delivered | 13,671 |
Total ejected | 310 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 889,359 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,148 |
Grade 1 upgrades generated | 227 |
Grade 2 upgrades generated | 202 |
Grade 3 upgrades generated | 226 |
Grade 4 upgrades generated | 200 |
Grade 5 upgrades generated | 293 |
Crew |
|
Crew credits earned | 18,532,062 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 24M 1S |
Time in gunner role | 13M 30S |