CMDR ZEN Industries profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20,902,392,270 cr |
Credits spent on ships | 5,029,877,882 cr |
Credits spent on outfitting | 8,707,710,320 cr |
Credits spent on repairs | 32,585,438 cr |
Credits spent on fuel | 1,217,106 cr |
Credits spent on munitions | 8,349,139 cr |
Insurance claims | 45 |
Total claim costs | 314,995,574 cr |
Combat |
|
Bounties claimed | 11,321 |
Profit from bounties | 1,306,250,700 cr |
Combat bonds | 3,246 |
Profit from combat bonds | 233,138,913 cr |
Assassinations | 150 |
Profit from assassinations | 46,678,516 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 219 |
Lifetime fines value | 8,957,051 cr |
Bounties received/earned | 398 |
Lifetime bounty value | 937,400 cr |
Highest bounty issued | 78,100 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 5,962,115 cr |
Commodities smuggled | 5,401 |
Average profit | 75,470 cr |
Highest single transaction | 1,257,840 cr |
Trading |
|
Market network | 529 |
Trading profit | 25,324,528,196 cr |
Commodities traded | 1,004,846 |
Average profit | 5,747,737 cr |
Highest single transaction | 1,225,881,216 cr |
Mining |
|
Profits from mining | 529,151,707 cr |
Minerals refined | 8,396 |
Materials collected | 100,590 |
Exploration |
|
Systems visited | 6,703 |
Profits from exploration | 2,040,987,200 cr |
Level 2 detailed scans | 72,832 |
Level 3 detailed scans | 72,832 |
Highest payout | 20,801,205 cr |
Total hyperspace distance | 507,801 ly |
Total hyperspace jumps | 15,089 |
Max distance from start | 22,012.05 ly |
Max distance from Sol | 22,029.88 ly |
Max distance from Colonia | 26,217.84 ly |
Approximate time played | 30W 1D 11H 2M |
Passengers |
|
Total bulk passengers delivered | 12,675 |
Total VIPs delivered | 1,792 |
Total delivered | 14,467 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1,573 |
Total profit | 5,572,868 cr |
Total rescue transactions | 362 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10,758 |
Grade 1 upgrades generated | 1,138 |
Grade 2 upgrades generated | 1,458 |
Grade 3 upgrades generated | 2,088 |
Grade 4 upgrades generated | 2,642 |
Grade 5 upgrades generated | 3,432 |
Crew |
|
Crew credits earned | 3,612,422,938 cr |
Crew hired | 50 |
Crew fired | 49 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 8H 17M 6S |
Time in gunner role | 3M 5S |