CMDR Playwo profile
Federation: Cadet
Empire: Baron
Balance |
|
---|---|
Current assets | 452,232,177 cr |
Credits spent on ships | 75,805,041 cr |
Credits spent on outfitting | 223,567,974 cr |
Credits spent on repairs | 1,675,925 cr |
Credits spent on fuel | 143,596 cr |
Credits spent on munitions | 184,264 cr |
Insurance claims | 6 |
Total claim costs | 17,965,523 cr |
Combat |
|
Bounties claimed | 98 |
Profit from bounties | 18,500,331 cr |
Combat bonds | 1 |
Profit from combat bonds | 41,379 cr |
Assassinations | 12 |
Profit from assassinations | 4,918,089 cr |
Highest single reward | 421,380 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 8,600 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 9,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 374,000 cr |
Commodities smuggled | 210 |
Average profit | 37,400 cr |
Highest single transaction | 162,092 cr |
Trading |
|
Market network | 21 |
Trading profit | 216,224,581 cr |
Commodities traded | 2,473 |
Average profit | 2,402,495 cr |
Highest single transaction | 94,393,686 cr |
Mining |
|
Profits from mining | 215,524,466 cr |
Minerals refined | 756 |
Materials collected | 10,325 |
Exploration |
|
Systems visited | 3,139 |
Profits from exploration | 156,093,787 cr |
Level 2 detailed scans | 8,054 |
Level 3 detailed scans | 8,051 |
Highest payout | 5,581,152 cr |
Total hyperspace distance | 204,475 ly |
Total hyperspace jumps | 3,507 |
Max distance from start | 37,507.08 ly |
Max distance from Sol | 37,545.52 ly |
Max distance from Colonia | 42,073.61 ly |
Approximate time played | 2W 9H 51M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 842,340 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 723 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 142 |
Multi-Crew |
|
Total time in multi-crew | 1H 41M 53S |
Time in gunner role | 50M 28S |