Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14,443,288,422 cr |
Credits spent on ships | 1,238,014,408 cr |
Credits spent on outfitting | 4,762,831,349 cr |
Credits spent on repairs | 27,308,370 cr |
Credits spent on fuel | 597,545 cr |
Credits spent on munitions | 7,666,275 cr |
Insurance claims | 202 |
Total claim costs | 646,496,656 cr |
Combat |
|
Bounties claimed | 1,165 |
Profit from bounties | 27,331,373 cr |
Combat bonds | 77 |
Profit from combat bonds | 25,971,752 cr |
Assassinations | 45 |
Profit from assassinations | 2,803,161 cr |
Highest single reward | 255,860 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 1,155 |
Lifetime fines value | 1,150,865 cr |
Bounties received/earned | 1,296 |
Lifetime bounty value | 246,424,255 cr |
Highest bounty issued | 6,479,800 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 11,234,934 cr |
Commodities smuggled | 57 |
Average profit | 303,647 cr |
Highest single transaction | 3,808,504 cr |
Trading |
|
Market network | 116 |
Trading profit | 12,653,544,152 cr |
Commodities traded | 41,975 |
Average profit | 27,448,035 cr |
Highest single transaction | 848,837,520 cr |
Mining |
|
Profits from mining | 12,614,104,404 cr |
Minerals refined | 9,791 |
Materials collected | 14,826 |
Exploration |
|
Systems visited | 10,973 |
Profits from exploration | 269,602,092 cr |
Level 2 detailed scans | 5,117 |
Level 3 detailed scans | 40,720 |
Highest payout | 2,821,869 cr |
Total hyperspace distance | 416,272 ly |
Total hyperspace jumps | 16,621 |
Max distance from start | 25,846.71 ly |
Max distance from Sol | 9,059.70 ly |
Max distance from Colonia | 24,939.48 ly |
Approximate time played | 10W 6D 7H 51M |
Passengers |
|
Total bulk passengers delivered | 1,723 |
Total VIPs delivered | 412 |
Total delivered | 2,135 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 57,805 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,085 |
Grade 1 upgrades generated | 350 |
Grade 2 upgrades generated | 324 |
Grade 3 upgrades generated | 442 |
Grade 4 upgrades generated | 457 |
Grade 5 upgrades generated | 512 |
Crew |
|
Crew credits earned | 4,982,646 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 30M 53S |
Time in gunner role | 11M 11S |
Time in fighter con role | 9M 25S |
Total credits accrued | 71,889 cr |