CMDR Player 0 profile
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 7,659,430,006 cr |
Credits spent on ships | 541,000,700 cr |
Credits spent on outfitting | 1,064,202,509 cr |
Credits spent on repairs | 3,280,164 cr |
Credits spent on fuel | 187,525 cr |
Credits spent on munitions | 125,329 cr |
Insurance claims | 13 |
Total claim costs | 18,902,492 cr |
Combat |
|
Bounties claimed | 2,985 |
Profit from bounties | 252,882,542 cr |
Combat bonds | 309 |
Profit from combat bonds | 9,226,228 cr |
Assassinations | 14 |
Profit from assassinations | 2,792,534 cr |
Highest single reward | 467,075 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 578,715 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 37,970 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 2,245,070 cr |
Commodities smuggled | 336 |
Average profit | 21,180 cr |
Highest single transaction | 619,892 cr |
Trading |
|
Market network | 84 |
Trading profit | 1,983,681,291 cr |
Commodities traded | 21,411 |
Average profit | 9,771,829 cr |
Highest single transaction | 325,387,584 cr |
Mining |
|
Profits from mining | 1,310,314,476 cr |
Minerals refined | 871 |
Materials collected | 9,503 |
Exploration |
|
Systems visited | 8,870 |
Profits from exploration | 3,874,806,147 cr |
Level 2 detailed scans | 65,771 |
Level 3 detailed scans | 118,709 |
Highest payout | 18,527,175 cr |
Total hyperspace distance | 414,799 ly |
Total hyperspace jumps | 10,262 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 8W 1D 17H 20M |
Passengers |
|
Total bulk passengers delivered | 6,141 |
Total VIPs delivered | 2,359 |
Total delivered | 8,500 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 256,392 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 660 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 117 |
Grade 5 upgrades generated | 169 |
Crew |
|
Crew hired | 1 |