CMDR Bahass profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,786,890,627 cr |
Credits spent on ships | 655,450,761 cr |
Credits spent on outfitting | 1,327,399,938 cr |
Credits spent on repairs | 12,027,774 cr |
Credits spent on fuel | 326,685 cr |
Credits spent on munitions | 553,716 cr |
Insurance claims | 24 |
Total claim costs | 61,607,472 cr |
Combat |
|
Bounties claimed | 3,542 |
Profit from bounties | 330,742,202 cr |
Combat bonds | 378 |
Profit from combat bonds | 10,910,817 cr |
Assassinations | 37 |
Profit from assassinations | 16,465,458 cr |
Highest single reward | 456,550 cr |
Skimmers killed | 183 |
Crime |
|
Fines issued | 194 |
Lifetime fines value | 548,101 cr |
Bounties received/earned | 491 |
Lifetime bounty value | 1,277,445 cr |
Highest bounty issued | 11,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 632,444 cr |
Commodities smuggled | 136 |
Average profit | 19,764 cr |
Highest single transaction | 270,088 cr |
Trading |
|
Market network | 85 |
Trading profit | 1,162,721,473 cr |
Commodities traded | 7,329 |
Average profit | 3,043,773 cr |
Highest single transaction | 144,040,932 cr |
Mining |
|
Profits from mining | 1,124,404,115 cr |
Minerals refined | 4,318 |
Materials collected | 13,740 |
Exploration |
|
Systems visited | 7,004 |
Profits from exploration | 2,175,345,009 cr |
Level 2 detailed scans | 35,910 |
Level 3 detailed scans | 80,040 |
Highest payout | 17,233,040 cr |
Total hyperspace distance | 315,041 ly |
Total hyperspace jumps | 8,614 |
Max distance from start | 26,172.80 ly |
Max distance from Sol | 26,228.87 ly |
Max distance from Colonia | 24,258.59 ly |
Approximate time played | 5W 6D 45M |
Passengers |
|
Total bulk passengers delivered | 27 |
Total VIPs delivered | 946 |
Total delivered | 973 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29,993 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 867 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 183 |
Grade 4 upgrades generated | 207 |
Grade 5 upgrades generated | 217 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M 45S |
Time in gunner role | 1M 16S |
Time in fighter con role | 20M 27S |