CMDR Sieg profile

Federation: Ensign
Empire: Marquis
Balance |
|
---|---|
Current assets | 1,449,953,062 cr |
Credits spent on ships | 485,946,139 cr |
Credits spent on outfitting | 450,044,233 cr |
Credits spent on repairs | 9,542,150 cr |
Credits spent on fuel | 293,983 cr |
Credits spent on munitions | 1,514,693 cr |
Insurance claims | 37 |
Total claim costs | 112,840,632 cr |
Combat |
|
Bounties claimed | 323 |
Profit from bounties | 5,213,880 cr |
Combat bonds | 9 |
Profit from combat bonds | 296,000 cr |
Assassinations | 92 |
Profit from assassinations | 2,566,981 cr |
Highest single reward | 0 cr |
Skimmers killed | 687 |
Crime |
|
Fines issued | 265 |
Lifetime fines value | 193,977 cr |
Bounties received/earned | 1,697 |
Lifetime bounty value | 574,615 cr |
Highest bounty issued | 26,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 383,417 cr |
Commodities smuggled | 210 |
Average profit | 25,561 cr |
Highest single transaction | 122,016 cr |
Trading |
|
Market network | 167 |
Trading profit | 102,622,041 cr |
Commodities traded | 100,023 |
Average profit | 120,166 cr |
Highest single transaction | 837,984 cr |
Mining |
|
Profits from mining | 1,456,192 cr |
Minerals refined | 807 |
Materials collected | 25,062 |
Exploration |
|
Systems visited | 22,276 |
Profits from exploration | 996,872,827 cr |
Level 2 detailed scans | 8,009 |
Level 3 detailed scans | 123,508 |
Highest payout | 5,335,198 cr |
Total hyperspace distance | 1,224,547 ly |
Total hyperspace jumps | 24,637 |
Max distance from start | 65,656.15 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 13W 1D 22H 24M |
Passengers |
|
Total bulk passengers delivered | 50 |
Total VIPs delivered | 961 |
Total delivered | 1,011 |
Total ejected | 56 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,093 |
Grade 1 upgrades generated | 537 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 114 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 238 |
Crew |
|
Crew credits earned | 3,599,596 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 34M 38S |
Time in gunner role | 29M 40S |