CMDR Rashmeister profile
(Cobra MkIII)
Federation: Vice Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 2,392,938,469 cr |
Credits spent on ships | 501,527,992 cr |
Credits spent on outfitting | 1,479,302,450 cr |
Credits spent on repairs | 4,265,713 cr |
Credits spent on fuel | 241,632 cr |
Credits spent on munitions | 1,419,257 cr |
Insurance claims | 15 |
Total claim costs | 3,961,550 cr |
Combat |
|
Bounties claimed | 1,484 |
Profit from bounties | 95,537,928 cr |
Combat bonds | 35 |
Profit from combat bonds | 2,106,333 cr |
Assassinations | 52 |
Profit from assassinations | 14,609,229 cr |
Highest single reward | 515,750 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 19,890 cr |
Bounties received/earned | 105 |
Lifetime bounty value | 125,580 cr |
Highest bounty issued | 11,080 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 37,987 cr |
Commodities smuggled | 16 |
Average profit | 2,922 cr |
Highest single transaction | 12,729 cr |
Trading |
|
Market network | 58 |
Trading profit | 1,898,055,620 cr |
Commodities traded | 6,829 |
Average profit | 11,231,098 cr |
Highest single transaction | 136,988,720 cr |
Mining |
|
Profits from mining | 1,894,607,350 cr |
Minerals refined | 2,560 |
Materials collected | 11,231 |
Exploration |
|
Systems visited | 2,002 |
Profits from exploration | 250,226,340 cr |
Level 2 detailed scans | 1,946 |
Level 3 detailed scans | 6,474 |
Highest payout | 4,093,361 cr |
Total hyperspace distance | 108,392 ly |
Total hyperspace jumps | 3,101 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,435.84 ly |
Approximate time played | 4W 1D 5H 15M |
Passengers |
|
Total bulk passengers delivered | 3,243 |
Total VIPs delivered | 68 |
Total delivered | 3,311 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 99,889 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 690 |
Grade 1 upgrades generated | 174 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 146 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 154,312,465 cr |
Crew hired | 4 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 14H 52M 26S |
Time in gunner role | 1H 5M 50S |
Time in fighter con role | 16M 21S |
Total credits accrued | 921,292 cr |