CMDR yakudama profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,844,614,021 cr |
Credits spent on ships | 1,243,512,800 cr |
Credits spent on outfitting | 3,783,922,179 cr |
Credits spent on repairs | 23,330,846 cr |
Credits spent on fuel | 508,435 cr |
Credits spent on munitions | 2,474,572 cr |
Insurance claims | 28 |
Total claim costs | 118,697,850 cr |
Combat |
|
Bounties claimed | 4,367 |
Profit from bounties | 263,153,305 cr |
Combat bonds | 3,601 |
Profit from combat bonds | 125,637,878 cr |
Assassinations | 1 |
Profit from assassinations | 646,780 cr |
Highest single reward | 574,325 cr |
Skimmers killed | 1,418 |
Crime |
|
Fines issued | 253 |
Lifetime fines value | 1,073,365 cr |
Bounties received/earned | 2,111 |
Lifetime bounty value | 520,375 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 78,962 cr |
Commodities smuggled | 95 |
Average profit | 5,264 cr |
Highest single transaction | 28,809 cr |
Trading |
|
Market network | 173 |
Trading profit | 1,898,256,848 cr |
Commodities traded | 177,545 |
Average profit | 1,759,274 cr |
Highest single transaction | 274,531,450 cr |
Mining |
|
Profits from mining | 1,650,197,197 cr |
Minerals refined | 4,948 |
Materials collected | 34,015 |
Exploration |
|
Systems visited | 6,571 |
Profits from exploration | 583,104,443 cr |
Level 2 detailed scans | 15,489 |
Level 3 detailed scans | 17,790 |
Highest payout | 11,529,673 cr |
Total hyperspace distance | 284,970 ly |
Total hyperspace jumps | 8,937 |
Max distance from start | 29,351.91 ly |
Max distance from Sol | 29,420.44 ly |
Max distance from Colonia | 24,007.94 ly |
Approximate time played | 8W 5D 1H 30M |
Passengers |
|
Total bulk passengers delivered | 3,059 |
Total VIPs delivered | 1,075 |
Total delivered | 4,134 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 153 |
Total profit | 2,808,562 cr |
Total rescue transactions | 42 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,789 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 266 |
Grade 3 upgrades generated | 327 |
Grade 4 upgrades generated | 386 |
Grade 5 upgrades generated | 578 |
Crew |
|
Crew credits earned | 550,785,718 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 12H 46M 9S |
Time in gunner role | 2M 20S |
Total credits accrued | 267,296 cr |