CMDR oipic profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 1,399,390,273 cr |
Credits spent on ships | 84,576,015 cr |
Credits spent on outfitting | 123,419,463 cr |
Credits spent on repairs | 1,548,486 cr |
Credits spent on fuel | 23,516 cr |
Credits spent on munitions | 4,646 cr |
Insurance claims | 3 |
Total claim costs | 1,323,024 cr |
Combat |
|
Bounties claimed | 24 |
Profit from bounties | 696,256 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 135,074 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 6 |
Lifetime fines value | 850 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 495 cr |
Highest bounty issued | 395 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 41,336 cr |
Commodities smuggled | 8 |
Average profit | 6,889 cr |
Highest single transaction | 34,146 cr |
Trading |
|
Market network | 59 |
Trading profit | 85,486,035 cr |
Commodities traded | 11,611 |
Average profit | 469,703 cr |
Highest single transaction | 11,478,570 cr |
Mining |
|
Profits from mining | 66,201,449 cr |
Minerals refined | 3,041 |
Materials collected | 12,545 |
Exploration |
|
Systems visited | 4,158 |
Profits from exploration | 1,141,067,882 cr |
Level 2 detailed scans | 19,898 |
Level 3 detailed scans | 22,026 |
Highest payout | 13,880,023 cr |
Total hyperspace distance | 221,156 ly |
Total hyperspace jumps | 4,534 |
Max distance from start | 65,345.25 ly |
Max distance from Sol | 65,344.15 ly |
Max distance from Colonia | 46,322.78 ly |
Approximate time played | 4W 2D 19H 2M |
Passengers |
|
Total bulk passengers delivered | 17 |
Total VIPs delivered | 15 |
Total delivered | 32 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 126,901 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 596 |
Grade 1 upgrades generated | 226 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 82 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 140 |