CMDR szastan profile
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 704,149,433 cr |
Credits spent on ships | 172,368,016 cr |
Credits spent on outfitting | 286,589,963 cr |
Credits spent on repairs | 12,720,138 cr |
Credits spent on fuel | 67,054 cr |
Credits spent on munitions | 463,186 cr |
Insurance claims | 23 |
Total claim costs | 55,241,110 cr |
Combat |
|
Bounties claimed | 479 |
Profit from bounties | 16,104,911 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 15 |
Profit from assassinations | 1,994,502 cr |
Highest single reward | 575,455 cr |
Skimmers killed | 50 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 453,441 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 34,600 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 4,915 cr |
Commodities smuggled | 2 |
Average profit | 2,458 cr |
Highest single transaction | 4,188 cr |
Trading |
|
Market network | 24 |
Trading profit | 516,958 cr |
Commodities traded | 180 |
Average profit | 10,136 cr |
Highest single transaction | 66,552 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5,153 |
Exploration |
|
Systems visited | 6,972 |
Profits from exploration | 488,030,154 cr |
Level 2 detailed scans | 18,779 |
Level 3 detailed scans | 17,263 |
Highest payout | 6,853,644 cr |
Total hyperspace distance | 306,070 ly |
Total hyperspace jumps | 8,064 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 4W 23H 34M |
Passengers |
|
Total bulk passengers delivered | 220 |
Total VIPs delivered | 475 |
Total delivered | 695 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 106,238 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 225 |
Grade 1 upgrades generated | 97 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 2,892,339 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 27M 48S |
Time in gunner role | 10M 16S |