CMDR Andrew Sparx profile

(Asp Explorer)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,152,111,713 cr |
Credits spent on ships | 246,986,505 cr |
Credits spent on outfitting | 477,867,588 cr |
Credits spent on repairs | 1,304,233 cr |
Credits spent on fuel | 404,354 cr |
Credits spent on munitions | 14,295 cr |
Insurance claims | 24 |
Total claim costs | 44,305,409 cr |
Combat |
|
Bounties claimed | 423 |
Profit from bounties | 27,523,440 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 486,337 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 1,861,152 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 19,630 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 164,601,937 cr |
Commodities smuggled | 21,523 |
Average profit | 2,493,969 cr |
Highest single transaction | 6,340,320 cr |
Trading |
|
Market network | 125 |
Trading profit | 454,292,728 cr |
Commodities traded | 75,973 |
Average profit | 601,712 cr |
Highest single transaction | 26,152,896 cr |
Mining |
|
Profits from mining | 4,139,900 cr |
Minerals refined | 774 |
Materials collected | 14,698 |
Exploration |
|
Systems visited | 7,737 |
Profits from exploration | 1,610,020,920 cr |
Level 2 detailed scans | 20,133 |
Level 3 detailed scans | 28,663 |
Highest payout | 16,586,610 cr |
Total hyperspace distance | 299,530 ly |
Total hyperspace jumps | 9,660 |
Max distance from start | 65,294.06 ly |
Max distance from Sol | 65,293.02 ly |
Max distance from Colonia | 46,549.57 ly |
Approximate time played | 11W 6D 1H 25M |
Passengers |
|
Total bulk passengers delivered | 2,179 |
Total VIPs delivered | 423 |
Total delivered | 2,602 |
Total ejected | 146 |
Search and Rescue |
|
Total items rescued | 4,416 |
Total profit | 163,446,177 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,765 |
Grade 1 upgrades generated | 1,170 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 107 |
Grade 5 upgrades generated | 331 |
Multi-Crew |
|
Total time in multi-crew | 39M 47S |