CMDR Xeres profile
(Type-10 Defender)
Federation: Lt. Commander
Empire: Prince
Balance |
|
---|---|
Current assets | 4,554,828,377 cr |
Credits spent on ships | 1,754,466,142 cr |
Credits spent on outfitting | 7,131,979,533 cr |
Credits spent on repairs | 29,330,227 cr |
Credits spent on fuel | 1,979,491 cr |
Credits spent on munitions | 6,064,299 cr |
Insurance claims | 53 |
Total claim costs | 102,699,002 cr |
Combat |
|
Bounties claimed | 1,698 |
Profit from bounties | 50,906,730 cr |
Combat bonds | 844 |
Profit from combat bonds | 23,603,675 cr |
Assassinations | 57 |
Profit from assassinations | 7,572,537 cr |
Highest single reward | 290,107 cr |
Skimmers killed | 1,445 |
Crime |
|
Fines issued | 317 |
Lifetime fines value | 1,857,779 cr |
Bounties received/earned | 1,571 |
Lifetime bounty value | 2,488,255 cr |
Highest bounty issued | 195,500 cr |
Smuggling |
|
Black market network | 64 |
Black market profit | 18,584,779 cr |
Commodities smuggled | 7,271 |
Average profit | 66,612 cr |
Highest single transaction | 1,673,406 cr |
Trading |
|
Market network | 438 |
Trading profit | 2,427,428,873 cr |
Commodities traded | 324,638 |
Average profit | 746,671 cr |
Highest single transaction | 358,086,400 cr |
Mining |
|
Profits from mining | 2,185,165,373 cr |
Minerals refined | 33,165 |
Materials collected | 25,652 |
Exploration |
|
Systems visited | 22,176 |
Profits from exploration | 378,655,962 cr |
Level 2 detailed scans | 13,437 |
Level 3 detailed scans | 153,873 |
Highest payout | 3,191,501 cr |
Total hyperspace distance | 720,478 ly |
Total hyperspace jumps | 28,187 |
Max distance from start | 44,578.15 ly |
Max distance from Sol | 44,799.13 ly |
Max distance from Colonia | 30,349.53 ly |
Approximate time played | 15W 2D 9H 37M |
Passengers |
|
Total bulk passengers delivered | 1,414 |
Total VIPs delivered | 734 |
Total delivered | 2,148 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 184,822 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,765 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 172 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 368 |
Grade 5 upgrades generated | 470 |
Crew |
|
Crew credits earned | 100,508,043 cr |
Crew hired | 24 |
Crew fired | 23 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 12M 57S |
Time in gunner role | 2H 38M 35S |
Time in fighter con role | 12M 15S |
Total credits accrued | 293,295 cr |