CMDR Chasenuva1 profile
(Anaconda)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 3,312,368,671 cr |
Credits spent on ships | 1,660,334,812 cr |
Credits spent on outfitting | 2,129,031,409 cr |
Credits spent on repairs | 14,894,478 cr |
Credits spent on fuel | 517,496 cr |
Credits spent on munitions | 550,391 cr |
Insurance claims | 69 |
Total claim costs | 242,933,970 cr |
Combat |
|
Bounties claimed | 134 |
Profit from bounties | 14,100,929 cr |
Combat bonds | 55 |
Profit from combat bonds | 1,644,278 cr |
Assassinations | 20 |
Profit from assassinations | 5,835,978 cr |
Highest single reward | 154,505 cr |
Skimmers killed | 91 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 147,507 cr |
Bounties received/earned | 186 |
Lifetime bounty value | 158,940 cr |
Highest bounty issued | 11,520 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 31,346 cr |
Commodities smuggled | 8 |
Average profit | 3,918 cr |
Highest single transaction | 5,591 cr |
Trading |
|
Market network | 70 |
Trading profit | 1,007,326,551 cr |
Commodities traded | 44,152 |
Average profit | 4,128,388 cr |
Highest single transaction | 201,228,390 cr |
Mining |
|
Profits from mining | 942,009,929 cr |
Minerals refined | 2,214 |
Materials collected | 8,574 |
Exploration |
|
Systems visited | 9,328 |
Profits from exploration | 499,773,812 cr |
Level 2 detailed scans | 7,111 |
Level 3 detailed scans | 9,001 |
Highest payout | 10,563,996 cr |
Total hyperspace distance | 584,666 ly |
Total hyperspace jumps | 12,307 |
Max distance from start | 26,702.98 ly |
Max distance from Sol | 26,770.12 ly |
Max distance from Colonia | 23,896.92 ly |
Approximate time played | 7W 2D 5H 55M |
Passengers |
|
Total bulk passengers delivered | 501 |
Total VIPs delivered | 3,867 |
Total delivered | 4,368 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 40,604 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 858 |
Grade 1 upgrades generated | 177 |
Grade 2 upgrades generated | 164 |
Grade 3 upgrades generated | 219 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 134 |
Crew |
|
Crew credits earned | 75,362,953 cr |
Crew hired | 9 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 18H 39M 12S |
Time in gunner role | 4H 6S |
Time in fighter con role | 34M 33S |
Total credits accrued | 3,684,190 cr |