CMDR Xta80 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,964,030,358 cr |
Credits spent on ships | 3,024,279,263 cr |
Credits spent on outfitting | 5,927,429,890 cr |
Credits spent on repairs | 14,292,808 cr |
Credits spent on fuel | 495,371 cr |
Credits spent on munitions | 1,485,383 cr |
Insurance claims | 28 |
Total claim costs | 48,992,987 cr |
Combat |
|
Bounties claimed | 8,495 |
Profit from bounties | 384,094,223 cr |
Combat bonds | 2,404 |
Profit from combat bonds | 64,668,797 cr |
Assassinations | 72 |
Profit from assassinations | 10,761,211 cr |
Highest single reward | 404,275 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 247 |
Lifetime fines value | 49,987 cr |
Bounties received/earned | 330 |
Lifetime bounty value | 788,790 cr |
Highest bounty issued | 10,580 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 92,619 cr |
Commodities smuggled | 57 |
Average profit | 18,524 cr |
Highest single transaction | 47,280 cr |
Trading |
|
Market network | 87 |
Trading profit | 590,371,075 cr |
Commodities traded | 201,265 |
Average profit | 673,940 cr |
Highest single transaction | 59,148,882 cr |
Mining |
|
Profits from mining | 136,218,601 cr |
Minerals refined | 6,327 |
Materials collected | 20,111 |
Exploration |
|
Systems visited | 17,651 |
Profits from exploration | 1,437,511,816 cr |
Level 2 detailed scans | 45,992 |
Level 3 detailed scans | 164,228 |
Highest payout | 12,725,820 cr |
Total hyperspace distance | 777,845 ly |
Total hyperspace jumps | 21,034 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 64,924.78 ly |
Max distance from Colonia | 45,899.32 ly |
Approximate time played | 17W 4D 13H 18M |
Passengers |
|
Total bulk passengers delivered | 219 |
Total VIPs delivered | 129 |
Total delivered | 348 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 139,712 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,353 |
Grade 1 upgrades generated | 425 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 268 |
Grade 5 upgrades generated | 303 |
Crew |
|
Crew credits earned | 81,202,155 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 7H 8M 47S |
Time in gunner role | 42M 14S |