Federation: Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 3,509,758,098 cr |
Credits spent on ships | 763,691,362 cr |
Credits spent on outfitting | 1,948,539,110 cr |
Credits spent on repairs | 13,138,131 cr |
Credits spent on fuel | 883,622 cr |
Credits spent on munitions | 6,762,535 cr |
Insurance claims | 31 |
Total claim costs | 79,345,397 cr |
Combat |
|
Bounties claimed | 4,568 |
Profit from bounties | 271,484,698 cr |
Combat bonds | 2,536 |
Profit from combat bonds | 84,514,807 cr |
Assassinations | 30 |
Profit from assassinations | 18,494,475 cr |
Highest single reward | 649,800 cr |
Skimmers killed | 224 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 1,956,595 cr |
Bounties received/earned | 1,854 |
Lifetime bounty value | 8,238,200 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 24,586,013 cr |
Commodities smuggled | 481 |
Average profit | 225,560 cr |
Highest single transaction | 10,313,962 cr |
Trading |
|
Market network | 309 |
Trading profit | 935,478,685 cr |
Commodities traded | 193,173 |
Average profit | 539,181 cr |
Highest single transaction | 121,826,058 cr |
Mining |
|
Profits from mining | 823,005,380 cr |
Minerals refined | 6,015 |
Materials collected | 46,766 |
Exploration |
|
Systems visited | 3,463 |
Profits from exploration | 306,841,151 cr |
Level 2 detailed scans | 1,639 |
Level 3 detailed scans | 6,672 |
Highest payout | 5,310,163 cr |
Total hyperspace distance | 205,947 ly |
Total hyperspace jumps | 8,654 |
Max distance from start | 8,257.41 ly |
Max distance from Sol | 8,287.70 ly |
Max distance from Colonia | 23,675.08 ly |
Approximate time played | 10W 2D 9H 11M |
Passengers |
|
Total bulk passengers delivered | 135 |
Total VIPs delivered | 67 |
Total delivered | 202 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 471 |
Total profit | 9,660,252 cr |
Total rescue transactions | 99 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6,714 |
Grade 1 upgrades generated | 837 |
Grade 2 upgrades generated | 1,114 |
Grade 3 upgrades generated | 1,488 |
Grade 4 upgrades generated | 1,658 |
Grade 5 upgrades generated | 1,617 |
Crew |
|
Crew credits earned | 687,677,424 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 22M 32S |