CMDR Bysun profile

(Anaconda)

Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 1,204,409,815 cr |
Credits spent on ships | 405,239,738 cr |
Credits spent on outfitting | 505,289,654 cr |
Credits spent on repairs | 810,337 cr |
Credits spent on fuel | 40,830 cr |
Credits spent on munitions | 25,249 cr |
Insurance claims | 7 |
Total claim costs | 18,808,723 cr |
Combat |
|
Bounties claimed | 125 |
Profit from bounties | 3,033,592 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 130,809 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 2,600 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2,000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 14,468,480 cr |
Commodities smuggled | 1,664 |
Average profit | 3,617,120 cr |
Highest single transaction | 3,741,920 cr |
Trading |
|
Market network | 30 |
Trading profit | 865,936,125 cr |
Commodities traded | 6,729 |
Average profit | 8,927,177 cr |
Highest single transaction | 185,731,470 cr |
Mining |
|
Profits from mining | 786,816,775 cr |
Minerals refined | 1,165 |
Materials collected | 2,969 |
Exploration |
|
Systems visited | 1,066 |
Profits from exploration | 107,457,080 cr |
Level 2 detailed scans | 299 |
Level 3 detailed scans | 482 |
Highest payout | 2,634,241 cr |
Total hyperspace distance | 36,427 ly |
Total hyperspace jumps | 1,367 |
Max distance from start | 5,435.28 ly |
Max distance from Sol | 5,446.10 ly |
Max distance from Colonia | 22,286.29 ly |
Approximate time played | 1W 1D 14H 20M |
Passengers |
|
Total bulk passengers delivered | 198 |
Total VIPs delivered | 188 |
Total delivered | 386 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1,526 |
Total profit | 56,676,393 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 94 |
Grade 1 upgrades generated | 26 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 20 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 9 |