CMDR Variell profile
Federation: Vice Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 3,223,452,483 cr |
Credits spent on ships | 1,703,282,103 cr |
Credits spent on outfitting | 3,479,704,806 cr |
Credits spent on repairs | 18,417,472 cr |
Credits spent on fuel | 1,213,195 cr |
Credits spent on munitions | 1,175,756 cr |
Insurance claims | 40 |
Total claim costs | 389,652,135 cr |
Combat |
|
Bounties claimed | 1,074 |
Profit from bounties | 78,087,643 cr |
Combat bonds | 291 |
Profit from combat bonds | 10,999,475 cr |
Assassinations | 172 |
Profit from assassinations | 217,216,087 cr |
Highest single reward | 296,185 cr |
Skimmers killed | 659 |
Crime |
|
Fines issued | 945 |
Lifetime fines value | 1,175,510 cr |
Bounties received/earned | 2,016 |
Lifetime bounty value | 7,968,120 cr |
Highest bounty issued | 710,500 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 3,596,695 cr |
Commodities smuggled | 4,048 |
Average profit | 33,931 cr |
Highest single transaction | 109,312 cr |
Trading |
|
Market network | 156 |
Trading profit | 9,916,841,019 cr |
Commodities traded | 164,467 |
Average profit | 9,408,768 cr |
Highest single transaction | 336,849,375 cr |
Mining |
|
Profits from mining | 9,604,514,156 cr |
Minerals refined | 19,465 |
Materials collected | 12,429 |
Exploration |
|
Systems visited | 8,332 |
Profits from exploration | 89,960,358 cr |
Level 2 detailed scans | 8,181 |
Level 3 detailed scans | 7,410 |
Highest payout | 580,374 cr |
Total hyperspace distance | 263,858 ly |
Total hyperspace jumps | 10,683 |
Max distance from start | 25,319.91 ly |
Max distance from Sol | 25,389.04 ly |
Max distance from Colonia | 22,568.25 ly |
Approximate time played | 5W 5D 18H 39M |
Passengers |
|
Total bulk passengers delivered | 78 |
Total VIPs delivered | 110 |
Total delivered | 188 |
Total ejected | 27 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 644 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 150 |
Grade 5 upgrades generated | 189 |
Crew |
|
Crew credits earned | 830,587,024 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 55M 40S |
Time in gunner role | 15S |
Time in fighter con role | 18M 32S |
Total credits accrued | 359,572 cr |