CMDR psycho reaper 84 profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 425,279,252 cr |
Credits spent on ships | 329,233,362 cr |
Credits spent on outfitting | 95,630,441 cr |
Credits spent on repairs | 219,429 cr |
Credits spent on fuel | 97,850 cr |
Credits spent on munitions | 23,030 cr |
Insurance claims | 5 |
Total claim costs | 12,188,693 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 104 |
Lifetime fines value | 488,692 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 56,076 cr |
Commodities smuggled | 24 |
Average profit | 7,010 cr |
Highest single transaction | 18,912 cr |
Trading |
|
Market network | 50 |
Trading profit | 11,143,646 cr |
Commodities traded | 1,507 |
Average profit | 150,590 cr |
Highest single transaction | 1,283,648 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2,448 |
Exploration |
|
Systems visited | 7,511 |
Profits from exploration | 295,961,015 cr |
Level 2 detailed scans | 3,523 |
Level 3 detailed scans | 5,678 |
Highest payout | 5,725,885 cr |
Total hyperspace distance | 245,191 ly |
Total hyperspace jumps | 8,440 |
Max distance from start | 21,947.08 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 28,781.45 ly |
Approximate time played | 2W 2D 27M |
Passengers |
|
Total bulk passengers delivered | 37 |
Total VIPs delivered | 168 |
Total delivered | 205 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,366 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 167 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 20 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 18 |