CMDR Yassin Issak profile
(Federal Corvette)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,399,747,386 cr |
Credits spent on ships | 3,308,768,398 cr |
Credits spent on outfitting | 3,168,866,823 cr |
Credits spent on repairs | 27,731,703 cr |
Credits spent on fuel | 196,719 cr |
Credits spent on munitions | 1,513,707 cr |
Insurance claims | 61 |
Total claim costs | 177,899,566 cr |
Combat |
|
Bounties claimed | 10,355 |
Profit from bounties | 464,067,587 cr |
Combat bonds | 3,224 |
Profit from combat bonds | 69,070,473 cr |
Assassinations | 14 |
Profit from assassinations | 14,708,246 cr |
Highest single reward | 637,806 cr |
Skimmers killed | 384 |
Crime |
|
Fines issued | 258 |
Lifetime fines value | 1,541,863 cr |
Bounties received/earned | 916 |
Lifetime bounty value | 916,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 2,640,604 cr |
Commodities smuggled | 1,600 |
Average profit | 19,854 cr |
Highest single transaction | 371,448 cr |
Trading |
|
Market network | 121 |
Trading profit | 1,542,974,139 cr |
Commodities traded | 25,023 |
Average profit | 2,134,127 cr |
Highest single transaction | 576,254,144 cr |
Mining |
|
Profits from mining | 1,525,224,089 cr |
Minerals refined | 3,601 |
Materials collected | 42,736 |
Exploration |
|
Systems visited | 6,043 |
Profits from exploration | 257,833,524 cr |
Level 2 detailed scans | 35,965 |
Level 3 detailed scans | 12,523 |
Highest payout | 4,042,494 cr |
Total hyperspace distance | 283,711 ly |
Total hyperspace jumps | 9,352 |
Max distance from start | 65,521.45 ly |
Max distance from Sol | 65,578.83 ly |
Max distance from Colonia | 46,382.27 ly |
Approximate time played | 13W 16H 53M |
Passengers |
|
Total bulk passengers delivered | 3,622 |
Total VIPs delivered | 2,123 |
Total delivered | 5,745 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 1,283,414 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,259 |
Grade 1 upgrades generated | 514 |
Grade 2 upgrades generated | 483 |
Grade 3 upgrades generated | 620 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 217 |
Crew |
|
Crew credits earned | 416,325,188 cr |
Crew hired | 9 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 36S |
Time in gunner role | 2M 42S |
Total credits accrued | 138,020 cr |