CMDR Fireboy profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,864,276,353 cr |
Credits spent on ships | 1,290,058,706 cr |
Credits spent on outfitting | 2,443,491,745 cr |
Credits spent on repairs | 13,618,759 cr |
Credits spent on fuel | 906,429 cr |
Credits spent on munitions | 2,120,212 cr |
Insurance claims | 39 |
Total claim costs | 200,450,888 cr |
Combat |
|
Bounties claimed | 1,012 |
Profit from bounties | 40,906,812 cr |
Combat bonds | 324 |
Profit from combat bonds | 15,331,845 cr |
Assassinations | 13 |
Profit from assassinations | 7,759,060 cr |
Highest single reward | 418,350 cr |
Skimmers killed | 118 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 1,587,658 cr |
Bounties received/earned | 178 |
Lifetime bounty value | 361,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 3,576,766 cr |
Commodities smuggled | 1,229 |
Average profit | 85,161 cr |
Highest single transaction | 999,180 cr |
Trading |
|
Market network | 224 |
Trading profit | 1,983,530,866 cr |
Commodities traded | 131,990 |
Average profit | 1,541,205 cr |
Highest single transaction | 468,156,034 cr |
Mining |
|
Profits from mining | 2,056,368,306 cr |
Minerals refined | 4,554 |
Materials collected | 18,717 |
Exploration |
|
Systems visited | 4,644 |
Profits from exploration | 1,044,729,333 cr |
Level 2 detailed scans | 40,785 |
Level 3 detailed scans | 40,977 |
Highest payout | 13,334,566 cr |
Total hyperspace distance | 209,151 ly |
Total hyperspace jumps | 8,302 |
Max distance from start | 22,007.09 ly |
Max distance from Sol | 18,190.16 ly |
Max distance from Colonia | 33,105.62 ly |
Approximate time played | 12W 3D 22H 27M |
Passengers |
|
Total bulk passengers delivered | 269 |
Total VIPs delivered | 919 |
Total delivered | 1,188 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 756,034 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,148 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 258 |
Grade 3 upgrades generated | 247 |
Grade 4 upgrades generated | 234 |
Grade 5 upgrades generated | 141 |
Crew |
|
Crew credits earned | 594,873,385 cr |
Crew hired | 19 |
Crew fired | 8 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 7H 7M 17S |
Time in gunner role | 3H 13M 33S |
Time in fighter con role | 1H 17M 29S |
Total credits accrued | 1,948,130 cr |
Total fines accrued | 800 cr |