CMDR Haji-me profile

(Krait MkII)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,525,175,507 cr |
Credits spent on ships | 1,024,788,547 cr |
Credits spent on outfitting | 2,309,796,107 cr |
Credits spent on repairs | 8,957,225 cr |
Credits spent on fuel | 642,197 cr |
Credits spent on munitions | 1,772,200 cr |
Insurance claims | 70 |
Total claim costs | 152,040,388 cr |
Combat |
|
Bounties claimed | 1,452 |
Profit from bounties | 69,291,059 cr |
Combat bonds | 369 |
Profit from combat bonds | 6,477,144 cr |
Assassinations | 1 |
Profit from assassinations | 69,274 cr |
Highest single reward | 0 cr |
Skimmers killed | 199 |
Crime |
|
Fines issued | 291 |
Lifetime fines value | 420,794 cr |
Bounties received/earned | 752 |
Lifetime bounty value | 1,019,740 cr |
Highest bounty issued | 12,625 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 360,879 cr |
Commodities smuggled | 45 |
Average profit | 36,088 cr |
Highest single transaction | 201,940 cr |
Trading |
|
Market network | 60 |
Trading profit | 296,841,469 cr |
Commodities traded | 123,248 |
Average profit | 664,075 cr |
Highest single transaction | 6,846,456 cr |
Mining |
|
Profits from mining | 16,408,230 cr |
Minerals refined | 1,411 |
Materials collected | 6,948 |
Exploration |
|
Systems visited | 15,338 |
Profits from exploration | 532,781,365 cr |
Level 2 detailed scans | 15,053 |
Level 3 detailed scans | 33,034 |
Highest payout | 8,065,858 cr |
Total hyperspace distance | 594,765 ly |
Total hyperspace jumps | 18,657 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 8W 19H 22M |
Passengers |
|
Total bulk passengers delivered | 26 |
Total VIPs delivered | 519 |
Total delivered | 545 |
Total ejected | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 446 |
Grade 1 upgrades generated | 109 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 103 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 83 |
Crew |
|
Crew credits earned | 158,489,661 cr |
Crew hired | 7 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 28S |
Time in gunner role | 26S |