CMDR Deceded profile
(Beluga Liner)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,268,746,199 cr |
Credits spent on ships | 1,789,922,203 cr |
Credits spent on outfitting | 3,986,469,445 cr |
Credits spent on repairs | 17,626,524 cr |
Credits spent on fuel | 1,182,811 cr |
Credits spent on munitions | 2,574,340 cr |
Insurance claims | 20 |
Total claim costs | 73,088,795 cr |
Combat |
|
Bounties claimed | 2,401 |
Profit from bounties | 112,402,760 cr |
Combat bonds | 688 |
Profit from combat bonds | 14,466,372 cr |
Assassinations | 45 |
Profit from assassinations | 8,756,594 cr |
Highest single reward | 829,781 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 129 |
Lifetime fines value | 829,276 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 157,810 cr |
Highest bounty issued | 13,085 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 3,889,395 cr |
Commodities smuggled | 1,361 |
Average profit | 149,592 cr |
Highest single transaction | 1,057,332 cr |
Trading |
|
Market network | 394 |
Trading profit | 703,855,087 cr |
Commodities traded | 134,652 |
Average profit | 696,886 cr |
Highest single transaction | 23,000,448 cr |
Mining |
|
Profits from mining | 23,228,400 cr |
Minerals refined | 1,046 |
Materials collected | 6,775 |
Exploration |
|
Systems visited | 14,455 |
Profits from exploration | 425,853,136 cr |
Level 2 detailed scans | 6,814 |
Level 3 detailed scans | 103,585 |
Highest payout | 4,781,190 cr |
Total hyperspace distance | 603,933 ly |
Total hyperspace jumps | 17,871 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 9W 3D 20H 4M |
Passengers |
|
Total bulk passengers delivered | 10,783 |
Total VIPs delivered | 1,117 |
Total delivered | 11,900 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 113,603 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 926 |
Grade 1 upgrades generated | 562 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 144 |
Grade 4 upgrades generated | 75 |
Grade 5 upgrades generated | 69 |
Crew |
|
Crew credits earned | 38,171,207 cr |
Crew hired | 7 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 6H 30M 34S |
Time in gunner role | 59M 9S |
Time in fighter con role | 18M 43S |
Total credits accrued | 1,027,390 cr |