CMDR Deceded profile
(Type-10 Defender)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,355,606,313 cr |
Credits spent on ships | 1,789,922,203 cr |
Credits spent on outfitting | 3,996,516,138 cr |
Credits spent on repairs | 17,840,162 cr |
Credits spent on fuel | 1,208,842 cr |
Credits spent on munitions | 2,612,845 cr |
Insurance claims | 21 |
Total claim costs | 95,871,137 cr |
Combat |
|
Bounties claimed | 2,475 |
Profit from bounties | 131,760,538 cr |
Combat bonds | 731 |
Profit from combat bonds | 17,910,855 cr |
Assassinations | 46 |
Profit from assassinations | 9,735,027 cr |
Highest single reward | 1,293,895 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 129 |
Lifetime fines value | 829,276 cr |
Bounties received/earned | 115 |
Lifetime bounty value | 179,810 cr |
Highest bounty issued | 13,085 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 3,889,395 cr |
Commodities smuggled | 1,361 |
Average profit | 149,592 cr |
Highest single transaction | 1,057,332 cr |
Trading |
|
Market network | 398 |
Trading profit | 768,428,260 cr |
Commodities traded | 134,853 |
Average profit | 751,887 cr |
Highest single transaction | 23,000,448 cr |
Mining |
|
Profits from mining | 87,771,464 cr |
Minerals refined | 1,248 |
Materials collected | 7,195 |
Exploration |
|
Systems visited | 14,499 |
Profits from exploration | 425,853,136 cr |
Level 2 detailed scans | 6,814 |
Level 3 detailed scans | 103,585 |
Highest payout | 4,781,190 cr |
Total hyperspace distance | 607,087 ly |
Total hyperspace jumps | 17,984 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 9W 5D 29M |
Passengers |
|
Total bulk passengers delivered | 10,888 |
Total VIPs delivered | 1,127 |
Total delivered | 12,015 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 143,712 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,001 |
Grade 1 upgrades generated | 566 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 95 |
Crew |
|
Crew credits earned | 57,869,472 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 30M 34S |
Time in gunner role | 59M 9S |
Time in fighter con role | 18M 43S |
Total credits accrued | 1,027,390 cr |