CMDR HK Reaver profile
(Imperial Cutter)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 2,537,268,353 cr |
Credits spent on ships | 568,756,636 cr |
Credits spent on outfitting | 738,580,621 cr |
Credits spent on repairs | 6,402,279 cr |
Credits spent on fuel | 165,280 cr |
Credits spent on munitions | 627,874 cr |
Insurance claims | 21 |
Total claim costs | 80,354,336 cr |
Combat |
|
Bounties claimed | 793 |
Profit from bounties | 9,084,067 cr |
Combat bonds | 128 |
Profit from combat bonds | 1,471,000 cr |
Assassinations | 24 |
Profit from assassinations | 5,820,444 cr |
Highest single reward | 159,725 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 170,394 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 7,900 cr |
Highest bounty issued | 1,200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 145,881 cr |
Commodities smuggled | 38 |
Average profit | 10,420 cr |
Highest single transaction | 58,555 cr |
Trading |
|
Market network | 84 |
Trading profit | 1,820,366,448 cr |
Commodities traded | 31,774 |
Average profit | 4,137,196 cr |
Highest single transaction | 609,052,281 cr |
Mining |
|
Profits from mining | 1,807,238,483 cr |
Minerals refined | 21,122 |
Materials collected | 13,503 |
Exploration |
|
Systems visited | 5,289 |
Profits from exploration | 439,892,564 cr |
Level 2 detailed scans | 9,437 |
Level 3 detailed scans | 9,976 |
Highest payout | 13,399,073 cr |
Total hyperspace distance | 187,430 ly |
Total hyperspace jumps | 6,357 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 8W 2D 5H 59M |
Passengers |
|
Total bulk passengers delivered | 3,160 |
Total VIPs delivered | 774 |
Total delivered | 3,934 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 1,011,388 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 765 |
Grade 1 upgrades generated | 247 |
Grade 2 upgrades generated | 192 |
Grade 3 upgrades generated | 153 |
Grade 4 upgrades generated | 125 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 287,237,980 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 5M 2S |
Time in gunner role | 16M |
Total fines accrued | 50 cr |