CMDR Trenchant profile
(Krait Phantom)
Federation: None
Empire: Squire
Balance |
|
---|---|
Current assets | 564,260,589 cr |
Credits spent on ships | 140,881,440 cr |
Credits spent on outfitting | 184,617,921 cr |
Credits spent on repairs | 463,442 cr |
Credits spent on fuel | 11,907 cr |
Credits spent on munitions | 14,991 cr |
Insurance claims | 5 |
Total claim costs | 3,354,890 cr |
Combat |
|
Bounties claimed | 8 |
Profit from bounties | 16,938 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 14 |
Profit from assassinations | 436,727 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 138,955 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 26,397 cr |
Commodities smuggled | 11 |
Average profit | 6,599 cr |
Highest single transaction | 11,280 cr |
Trading |
|
Market network | 12 |
Trading profit | 1,967,899 cr |
Commodities traded | 1,064 |
Average profit | 49,197 cr |
Highest single transaction | 364,875 cr |
Mining |
|
Profits from mining | 1,843,396 cr |
Minerals refined | 989 |
Materials collected | 6,757 |
Exploration |
|
Systems visited | 2,930 |
Profits from exploration | 526,405,799 cr |
Level 2 detailed scans | 9,604 |
Level 3 detailed scans | 11,887 |
Highest payout | 13,641,244 cr |
Total hyperspace distance | 156,806 ly |
Total hyperspace jumps | 3,119 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 1W 3D 19H 3M |
Passengers |
|
Total bulk passengers delivered | 1,266 |
Total VIPs delivered | 9 |
Total delivered | 1,275 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 213 |
Grade 1 upgrades generated | 57 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 58 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 29 |
Multi-Crew |
|
Total time in multi-crew | 43M 50S |
Time in gunner role | 1H 4M 51S |