CMDR Mark Mansion profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 2,178,920,318 cr |
Credits spent on ships | 343,091,919 cr |
Credits spent on outfitting | 1,055,092,195 cr |
Credits spent on repairs | 3,864,363 cr |
Credits spent on fuel | 171,645 cr |
Credits spent on munitions | 288,713 cr |
Insurance claims | 47 |
Total claim costs | 117,925,920 cr |
Combat |
|
Bounties claimed | 334 |
Profit from bounties | 10,912,095 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 381,421 cr |
Highest single reward | 209,927 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 18,311 cr |
Bounties received/earned | 21 |
Lifetime bounty value | 21,660 cr |
Highest bounty issued | 5,245 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 60 |
Trading profit | 1,535,439,860 cr |
Commodities traded | 3,099 |
Average profit | 10,737,342 cr |
Highest single transaction | 126,150,804 cr |
Mining |
|
Profits from mining | 1,534,060,116 cr |
Minerals refined | 1,215 |
Materials collected | 4,044 |
Exploration |
|
Systems visited | 6,725 |
Profits from exploration | 601,756,985 cr |
Level 2 detailed scans | 19,367 |
Level 3 detailed scans | 19,975 |
Highest payout | 13,009,257 cr |
Total hyperspace distance | 350,413 ly |
Total hyperspace jumps | 7,587 |
Max distance from start | 65,278.53 ly |
Max distance from Sol | 65,335.45 ly |
Max distance from Colonia | 46,284.16 ly |
Approximate time played | 5W 6D 9H 35M |
Passengers |
|
Total bulk passengers delivered | 1,770 |
Total VIPs delivered | 387 |
Total delivered | 2,157 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 171,501 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 38 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 24 |