CMDR A. Square profile
(Anaconda)
Federation: Cadet
Empire: None
Balance |
|
---|---|
Current assets | 504,039,116 cr |
Credits spent on ships | 283,534,896 cr |
Credits spent on outfitting | 342,263,417 cr |
Credits spent on repairs | 10,969,367 cr |
Credits spent on fuel | 49,167 cr |
Credits spent on munitions | 192,873 cr |
Insurance claims | 23 |
Total claim costs | 127,530,934 cr |
Combat |
|
Bounties claimed | 83 |
Profit from bounties | 2,393,421 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 20 |
Profit from assassinations | 2,045,170 cr |
Highest single reward | 195,140 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 11,075 cr |
Bounties received/earned | 61 |
Lifetime bounty value | 23,300 cr |
Highest bounty issued | 1,500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 10 |
Trading profit | 174,297,964 cr |
Commodities traded | 487 |
Average profit | 7,262,415 cr |
Highest single transaction | 52,784,970 cr |
Mining |
|
Profits from mining | 173,906,276 cr |
Minerals refined | 261 |
Materials collected | 6,587 |
Exploration |
|
Systems visited | 6,207 |
Profits from exploration | 467,636,370 cr |
Level 2 detailed scans | 20,231 |
Level 3 detailed scans | 20,231 |
Highest payout | 7,996,690 cr |
Total hyperspace distance | 356,264 ly |
Total hyperspace jumps | 6,465 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 8W 1D 10H 40M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 12 |
Total delivered | 24 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 184,902 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 88 |
Grade 1 upgrades generated | 45 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 8 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 9,228 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 44M 47S |
Time in gunner role | 24M 41S |