CMDR EvilEpidemic profile

(Imperial Cutter)

Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,372,184,292 cr |
Credits spent on ships | 2,459,196,384 cr |
Credits spent on outfitting | 5,918,794,041 cr |
Credits spent on repairs | 32,240,504 cr |
Credits spent on fuel | 456,347 cr |
Credits spent on munitions | 2,498,235 cr |
Insurance claims | 44 |
Total claim costs | 368,906,676 cr |
Combat |
|
Bounties claimed | 5,709 |
Profit from bounties | 344,593,076 cr |
Combat bonds | 195 |
Profit from combat bonds | 7,484,668 cr |
Assassinations | 12 |
Profit from assassinations | 2,208,528 cr |
Highest single reward | 550,750 cr |
Skimmers killed | 542 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 380,581 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 30,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 480,735 cr |
Commodities smuggled | 76 |
Average profit | 68,676 cr |
Highest single transaction | 417,075 cr |
Trading |
|
Market network | 136 |
Trading profit | 22,422,779,360 cr |
Commodities traded | 257,192 |
Average profit | 17,909,568 cr |
Highest single transaction | 566,967,125 cr |
Mining |
|
Profits from mining | 21,972,831,370 cr |
Minerals refined | 37,794 |
Materials collected | 124,054 |
Exploration |
|
Systems visited | 20,500 |
Profits from exploration | 5,565,442,347 cr |
Level 2 detailed scans | 218,994 |
Level 3 detailed scans | 218,993 |
Highest payout | 16,739,685 cr |
Total hyperspace distance | 1,111,773 ly |
Total hyperspace jumps | 23,920 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 15W 6D 15H 34M |
Passengers |
|
Total bulk passengers delivered | 8,912 |
Total VIPs delivered | 238 |
Total delivered | 9,150 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 318 |
Total profit | 9,378,417 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,583 |
Grade 1 upgrades generated | 858 |
Grade 2 upgrades generated | 901 |
Grade 3 upgrades generated | 1,087 |
Grade 4 upgrades generated | 1,080 |
Grade 5 upgrades generated | 1,657 |
Crew |
|
Crew credits earned | 37,427 cr |
Crew hired | 3 |
Crew fired | 3 |