CMDR Geewhit profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,509,364,170 cr |
Credits spent on ships | 705,000,216 cr |
Credits spent on outfitting | 1,007,500,770 cr |
Credits spent on repairs | 2,162,083 cr |
Credits spent on fuel | 52,899 cr |
Credits spent on munitions | 313,531 cr |
Insurance claims | 13 |
Total claim costs | 26,031,934 cr |
Combat |
|
Bounties claimed | 337 |
Profit from bounties | 20,499,683 cr |
Combat bonds | 65 |
Profit from combat bonds | 5,040,560 cr |
Assassinations | 2 |
Profit from assassinations | 291,235 cr |
Highest single reward | 290,137 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 1,206 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3,900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 171,984 cr |
Commodities smuggled | 32 |
Average profit | 19,109 cr |
Highest single transaction | 118,237 cr |
Trading |
|
Market network | 20 |
Trading profit | 143,567,921 cr |
Commodities traded | 789 |
Average profit | 1,104,369 cr |
Highest single transaction | 75,558,880 cr |
Mining |
|
Profits from mining | 140,501,277 cr |
Minerals refined | 459 |
Materials collected | 9,111 |
Exploration |
|
Systems visited | 5,150 |
Profits from exploration | 3,196,451,052 cr |
Level 2 detailed scans | 77,818 |
Level 3 detailed scans | 77,818 |
Highest payout | 16,809,992 cr |
Total hyperspace distance | 247,548 ly |
Total hyperspace jumps | 5,557 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 3W 3D 10H 40M |
Passengers |
|
Total bulk passengers delivered | 6,481 |
Total VIPs delivered | 0 |
Total delivered | 6,481 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 68,606 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 203 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 45 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 33 |
Multi-Crew |
|
Total time in multi-crew | 1H 58M 55S |
Time in gunner role | 6S |