CMDR johnny hazard profile

(Krait Phantom)

Federation: Vice Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 3,629,483,106 cr |
Credits spent on ships | 146,593,430 cr |
Credits spent on outfitting | 357,481,121 cr |
Credits spent on repairs | 2,671,561 cr |
Credits spent on fuel | 269,660 cr |
Credits spent on munitions | 1,511,676 cr |
Insurance claims | 8 |
Total claim costs | 8,906,761 cr |
Combat |
|
Bounties claimed | 4,434 |
Profit from bounties | 265,058,707 cr |
Combat bonds | 142 |
Profit from combat bonds | 4,423,600 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 382,734 cr |
Skimmers killed | 220 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 3,166,009 cr |
Bounties received/earned | 52 |
Lifetime bounty value | 38,370 cr |
Highest bounty issued | 10,440 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 471,741 cr |
Commodities smuggled | 128 |
Average profit | 31,449 cr |
Highest single transaction | 209,616 cr |
Trading |
|
Market network | 220 |
Trading profit | 219,912,613 cr |
Commodities traded | 57,952 |
Average profit | 191,562 cr |
Highest single transaction | 24,492,930 cr |
Mining |
|
Profits from mining | 65,498,830 cr |
Minerals refined | 860 |
Materials collected | 35,503 |
Exploration |
|
Systems visited | 5,689 |
Profits from exploration | 1,009,046,951 cr |
Level 2 detailed scans | 40,948 |
Level 3 detailed scans | 35,123 |
Highest payout | 10,206,299 cr |
Total hyperspace distance | 290,990 ly |
Total hyperspace jumps | 7,952 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,563.80 ly |
Max distance from Colonia | 46,453.49 ly |
Approximate time played | 7W 3D 14H 51M |
Passengers |
|
Total bulk passengers delivered | 816 |
Total VIPs delivered | 176 |
Total delivered | 992 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 73 |
Total profit | 1,005,919 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2,241 |
Grade 1 upgrades generated | 311 |
Grade 2 upgrades generated | 394 |
Grade 3 upgrades generated | 420 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 661 |
Crew |
|
Crew credits earned | 279,572,988 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 10M 39S |
Time in gunner role | 3M 33S |
Time in fighter con role | 5M 1S |
Total credits accrued | 143,521 cr |