CMDR Shadow Kitsune profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 849,065,958 cr |
Credits spent on ships | 246,554,451 cr |
Credits spent on outfitting | 451,939,809 cr |
Credits spent on repairs | 1,604,992 cr |
Credits spent on fuel | 20,256 cr |
Credits spent on munitions | 28,813 cr |
Insurance claims | 1 |
Total claim costs | 2,674,876 cr |
Combat |
|
Bounties claimed | 14 |
Profit from bounties | 595,669 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 123,260 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 3 |
Lifetime fines value | 180,636 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 59 |
Trading profit | 33,083,965 cr |
Commodities traded | 9,741 |
Average profit | 315,085 cr |
Highest single transaction | 6,489,184 cr |
Mining |
|
Profits from mining | 21,654 cr |
Minerals refined | 15 |
Materials collected | 621 |
Exploration |
|
Systems visited | 2,954 |
Profits from exploration | 773,534,493 cr |
Level 2 detailed scans | 21,555 |
Level 3 detailed scans | 22,807 |
Highest payout | 12,633,926 cr |
Total hyperspace distance | 82,942 ly |
Total hyperspace jumps | 3,089 |
Max distance from start | 8,524.39 ly |
Max distance from Sol | 8,514.72 ly |
Max distance from Colonia | 23,096.32 ly |
Approximate time played | 1W 2D 3H 29M |
Passengers |
|
Total bulk passengers delivered | 5,850 |
Total VIPs delivered | 2 |
Total delivered | 5,852 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,632 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 39 |
Grade 1 upgrades generated | 14 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 8 |
Grade 4 upgrades generated | 4 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 14,499,315 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 31M 15S |
Time in gunner role | 2M 32S |