CMDR Haelnorr profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,457,167,794 cr |
Credits spent on ships | 1,399,511,431 cr |
Credits spent on outfitting | 3,343,813,561 cr |
Credits spent on repairs | 19,019,122 cr |
Credits spent on fuel | 545,529 cr |
Credits spent on munitions | 3,426,630 cr |
Insurance claims | 63 |
Total claim costs | 265,692,811 cr |
Combat |
|
Bounties claimed | 2,203 |
Profit from bounties | 102,795,049 cr |
Combat bonds | 964 |
Profit from combat bonds | 71,463,705 cr |
Assassinations | 85 |
Profit from assassinations | 42,071,185 cr |
Highest single reward | 298,515 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 1,565,006 cr |
Bounties received/earned | 181 |
Lifetime bounty value | 43,189,005 cr |
Highest bounty issued | 4,976,900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 476,600 cr |
Commodities smuggled | 148 |
Average profit | 52,956 cr |
Highest single transaction | 127,044 cr |
Trading |
|
Market network | 85 |
Trading profit | 10,491,626,129 cr |
Commodities traded | 24,866 |
Average profit | 25,099,584 cr |
Highest single transaction | 994,452,098 cr |
Mining |
|
Profits from mining | 7,432,819,314 cr |
Minerals refined | 9,866 |
Materials collected | 13,527 |
Exploration |
|
Systems visited | 4,657 |
Profits from exploration | 399,732,856 cr |
Level 2 detailed scans | 19,719 |
Level 3 detailed scans | 19,713 |
Highest payout | 8,267,955 cr |
Total hyperspace distance | 267,292 ly |
Total hyperspace jumps | 7,618 |
Max distance from start | 21,947.08 ly |
Max distance from Sol | 22,016.57 ly |
Max distance from Colonia | 32,636.39 ly |
Approximate time played | 5W 2D 5H 2M |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 309,796 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,756 |
Grade 1 upgrades generated | 250 |
Grade 2 upgrades generated | 236 |
Grade 3 upgrades generated | 279 |
Grade 4 upgrades generated | 359 |
Grade 5 upgrades generated | 632 |
Crew |
|
Crew credits earned | 1,014,595,498 cr |
Crew hired | 14 |
Crew fired | 8 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 50S |
Time in gunner role | 5M 54S |
Time in fighter con role | 19M 33S |