Minor factions > Symbiotic Evolution Cybercollective - SEC

Faction information

Home system:

HIP 64131

 

Allegiance:

Alliance

Government:

Communism

 

Controlled systems:

2 (Presence: 7)

Controlled stations:

30

 

Player faction:

Yes

Influence:

10.180 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

Election

 

Happiness:

Happy

 

Last update:

23/04/2024 20:58

Influence:

56.444 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Last update:

21/04/2024 13:53

Influence:

48.649 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Last update:

21/04/2024 13:54

Influence:

25.774 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled station:

Narita Prospect (None)

 

Last update:

22/04/2024 20:22

Influence:

15.682 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled station:

Muller Manufacturing Forge (None)

 

Last update:

24/04/2024 03:46

Influence:

12.302 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled stations:

Blakytny Nutritional (None)
Fraser Beacon (None)
Ron Hubbard Ring (None)
Polya Gateway (None)
Kovalevskaya Gateway (None)
Hoffman Station (None)
Shaikh Orbital (None)
Jenkinson Ring (None)

 

Last update:

23/04/2024 21:37

Influence:

11.600 %

 

Economy:

  • Bust
  • None
  • Boom

Security:

  • Civil unrest
  • None
  • Civil liberty
 

Current states:

None

 

Happiness:

Happy

 

Controlled stations:

No controlled stations

 

Last update:

19/04/2024 20:54