CMDR JPotter profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 21,203,513,795 cr |
Credits spent on ships | 1,788,980,701 cr |
Credits spent on outfitting | 8,887,753,039 cr |
Credits spent on repairs | 111,146,652 cr |
Credits spent on fuel | 3,031,925 cr |
Credits spent on munitions | 24,995,481 cr |
Insurance claims | 83 |
Total claim costs | 545,826,395 cr |
Combat |
|
Bounties claimed | 8,444 |
Profit from bounties | 503,948,842 cr |
Combat bonds | 13,786 |
Profit from combat bonds | 2,680,831,722 cr |
Assassinations | 470 |
Profit from assassinations | 466,062,581 cr |
Highest single reward | 1,599,700 cr |
Skimmers killed | 407 |
Crime |
|
Fines issued | 1,480 |
Lifetime fines value | 5,617,179 cr |
Bounties received/earned | 29,184 |
Lifetime bounty value | 156,809,565 cr |
Highest bounty issued | 2,893,000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 25,747,045 cr |
Commodities smuggled | 3,151 |
Average profit | 260,071 cr |
Highest single transaction | 7,252,455 cr |
Trading |
|
Market network | 340 |
Trading profit | 10,132,099,743 cr |
Commodities traded | 510,938 |
Average profit | 4,956,996 cr |
Highest single transaction | 599,258,452 cr |
Mining |
|
Profits from mining | 7,818,451,634 cr |
Minerals refined | 15,680 |
Materials collected | 89,354 |
Exploration |
|
Systems visited | 25,803 |
Profits from exploration | 3,679,257,566 cr |
Level 2 detailed scans | 79,055 |
Level 3 detailed scans | 214,011 |
Highest payout | 20,582,918 cr |
Total hyperspace distance | 1,152,677 ly |
Total hyperspace jumps | 42,970 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,816.66 ly |
Approximate time played | 39W 2D 7H 26M |
Passengers |
|
Total bulk passengers delivered | 13,742 |
Total VIPs delivered | 877 |
Total delivered | 14,619 |
Total ejected | 50 |
Search and Rescue |
|
Total items rescued | 103 |
Total profit | 2,462,180 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 6,538 |
Grade 1 upgrades generated | 1,013 |
Grade 2 upgrades generated | 631 |
Grade 3 upgrades generated | 1,145 |
Grade 4 upgrades generated | 1,229 |
Grade 5 upgrades generated | 2,520 |
Crew |
|
Crew credits earned | 1,956,660,382 cr |
Crew hired | 54 |
Crew fired | 47 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 28M 10S |
Time in fighter con role | 46M 2S |
Total credits accrued | 467,000 cr |