CMDR Jediomed profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,560,653,964 cr |
Credits spent on ships | 535,329,549 cr |
Credits spent on outfitting | 785,144,308 cr |
Credits spent on repairs | 12,478,732 cr |
Credits spent on fuel | 233,318 cr |
Credits spent on munitions | 824,533 cr |
Insurance claims | 44 |
Total claim costs | 272,041,332 cr |
Combat |
|
Bounties claimed | 1,674 |
Profit from bounties | 94,997,000 cr |
Combat bonds | 2,934 |
Profit from combat bonds | 46,701,400 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 396,486 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 129 |
Lifetime fines value | 3,196,451 cr |
Bounties received/earned | 80 |
Lifetime bounty value | 24,655 cr |
Highest bounty issued | 1,600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 497,342 cr |
Commodities smuggled | 108 |
Average profit | 82,890 cr |
Highest single transaction | 279,540 cr |
Trading |
|
Market network | 117 |
Trading profit | 342,518,529 cr |
Commodities traded | 43,497 |
Average profit | 389,226 cr |
Highest single transaction | 34,479,060 cr |
Mining |
|
Profits from mining | 7,207,499 cr |
Minerals refined | 1,184 |
Materials collected | 5,576 |
Exploration |
|
Systems visited | 11,229 |
Profits from exploration | 401,553,728 cr |
Level 2 detailed scans | 22,080 |
Level 3 detailed scans | 208,545 |
Highest payout | 3,963,908 cr |
Total hyperspace distance | 546,828 ly |
Total hyperspace jumps | 13,218 |
Max distance from start | 65,283.53 ly |
Max distance from Sol | 65,339.95 ly |
Max distance from Colonia | 46,447.27 ly |
Approximate time played | 5W 2D 19H 35M |
Passengers |
|
Total bulk passengers delivered | 592 |
Total VIPs delivered | 245 |
Total delivered | 837 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 928,725 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 443 |
Grade 1 upgrades generated | 148 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 51 |