CMDR El capitan kid profile
(Mandalay)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 101,957,743,556 cr |
Credits spent on ships | 8,104,790,300 cr |
Credits spent on outfitting | 32,155,773,087 cr |
Credits spent on repairs | 403,605,910 cr |
Credits spent on fuel | 3,608,605 cr |
Credits spent on munitions | 83,399,538 cr |
Insurance claims | 278 |
Total claim costs | 2,471,785,806 cr |
Combat |
|
Bounties claimed | 39,373 |
Profit from bounties | 3,746,421,218 cr |
Combat bonds | 6,413 |
Profit from combat bonds | 201,057,473 cr |
Assassinations | 837 |
Profit from assassinations | 2,985,785,830 cr |
Highest single reward | 2,133,905 cr |
Skimmers killed | 7,470 |
Crime |
|
Fines issued | 8,377 |
Lifetime fines value | 50,345,547 cr |
Bounties received/earned | 4,366 |
Lifetime bounty value | 6,614,065 cr |
Highest bounty issued | 1,216,000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 12,829,744 cr |
Commodities smuggled | 4,313 |
Average profit | 79,196 cr |
Highest single transaction | 1,629,500 cr |
Trading |
|
Market network | 332 |
Trading profit | 3,018,906,810 cr |
Commodities traded | 393,753 |
Average profit | 486,763 cr |
Highest single transaction | 253,800,796 cr |
Mining |
|
Profits from mining | 371,318,758 cr |
Minerals refined | 5,220 |
Materials collected | 136,609 |
Exploration |
|
Systems visited | 16,479 |
Profits from exploration | 434,693,643 cr |
Level 2 detailed scans | 28,768 |
Level 3 detailed scans | 39,111 |
Highest payout | 2,134,615 cr |
Total hyperspace distance | 1,715,114 ly |
Total hyperspace jumps | 67,199 |
Max distance from start | 22,010.22 ly |
Max distance from Sol | 22,017.71 ly |
Max distance from Colonia | 26,844.50 ly |
Approximate time played | 129W 6D 2H 38M |
Passengers |
|
Total bulk passengers delivered | 9,468 |
Total VIPs delivered | 63,804 |
Total delivered | 73,272 |
Total ejected | 266 |
Search and Rescue |
|
Total items rescued | 1,463 |
Total profit | 32,069,927 cr |
Total rescue transactions | 407 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 14,563 |
Grade 1 upgrades generated | 1,901 |
Grade 2 upgrades generated | 1,874 |
Grade 3 upgrades generated | 2,947 |
Grade 4 upgrades generated | 3,131 |
Grade 5 upgrades generated | 4,710 |
Crew |
|
Crew credits earned | 24,534,104,023 cr |
Crew hired | 132 |
Crew fired | 82 |
Crew lost | 73 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70,704 cr |