CMDR SIX-SHOOTER profile
(Type-9 Heavy)
Federation: Warrant Officer
Empire: King
Balance |
|
---|---|
Current assets | 2,748,770,829 cr |
Credits spent on ships | 1,015,909,400 cr |
Credits spent on outfitting | 1,583,003,073 cr |
Credits spent on repairs | 19,211,340 cr |
Credits spent on fuel | 269,621 cr |
Credits spent on munitions | 603,551 cr |
Insurance claims | 14 |
Total claim costs | 36,080,623 cr |
Combat |
|
Bounties claimed | 184 |
Profit from bounties | 21,880,456 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 10,000 cr |
Highest single reward | 227,240 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 101,042 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 18,770 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 216,524 cr |
Commodities smuggled | 123 |
Average profit | 19,684 cr |
Highest single transaction | 113,211 cr |
Trading |
|
Market network | 132 |
Trading profit | 946,443,179 cr |
Commodities traded | 63,327 |
Average profit | 2,136,441 cr |
Highest single transaction | 280,655,924 cr |
Mining |
|
Profits from mining | 178,007,715 cr |
Minerals refined | 754 |
Materials collected | 9,647 |
Exploration |
|
Systems visited | 13,892 |
Profits from exploration | 1,278,471,145 cr |
Level 2 detailed scans | 20,942 |
Level 3 detailed scans | 25,290 |
Highest payout | 10,757,149 cr |
Total hyperspace distance | 600,274 ly |
Total hyperspace jumps | 15,143 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 9W 4D 2H 50M |
Passengers |
|
Total bulk passengers delivered | 1,548 |
Total VIPs delivered | 444 |
Total delivered | 1,992 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 201,014 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 419 |
Grade 1 upgrades generated | 112 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 104 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 21,282,248 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 15H 41M 47S |
Time in gunner role | 10M 56S |
Time in fighter con role | 45M 16S |
Total credits accrued | 95,680 cr |