CMDR relooops profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20,151,511,555 cr |
Credits spent on ships | 1,887,623,638 cr |
Credits spent on outfitting | 8,706,636,215 cr |
Credits spent on repairs | 73,149,690 cr |
Credits spent on fuel | 4,712,277 cr |
Credits spent on munitions | 8,463,368 cr |
Insurance claims | 99 |
Total claim costs | 62,268,639 cr |
Combat |
|
Bounties claimed | 25,650 |
Profit from bounties | 2,707,029,875 cr |
Combat bonds | 6,421 |
Profit from combat bonds | 117,366,754 cr |
Assassinations | 499 |
Profit from assassinations | 136,569,366 cr |
Highest single reward | 495,280 cr |
Skimmers killed | 2,149 |
Crime |
|
Fines issued | 2,921 |
Lifetime fines value | 1,066,885 cr |
Bounties received/earned | 9,899 |
Lifetime bounty value | 24,180,495 cr |
Highest bounty issued | 15,980 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 188,310,259 cr |
Commodities smuggled | 137,597 |
Average profit | 603,559 cr |
Highest single transaction | 681,000 cr |
Trading |
|
Market network | 148 |
Trading profit | 11,655,802,758 cr |
Commodities traded | 840,718 |
Average profit | 3,507,614 cr |
Highest single transaction | 808,689,664 cr |
Mining |
|
Profits from mining | 10,723,079,245 cr |
Minerals refined | 17,691 |
Materials collected | 29,882 |
Exploration |
|
Systems visited | 36,706 |
Profits from exploration | 1,789,887,910 cr |
Level 2 detailed scans | 63,683 |
Level 3 detailed scans | 254,284 |
Highest payout | 8,732,605 cr |
Total hyperspace distance | 1,326,808 ly |
Total hyperspace jumps | 48,110 |
Max distance from start | 65,598.09 ly |
Max distance from Sol | 65,586.22 ly |
Max distance from Colonia | 48,122.81 ly |
Approximate time played | 40W 3D 9H 54M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 48 |
Total delivered | 53 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 100 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 886 |
Grade 1 upgrades generated | 164 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 141 |
Grade 5 upgrades generated | 302 |
Crew |
|
Crew credits earned | 594,311,414 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 24S |