CMDR Rebbeck profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,528,884,097 cr |
Credits spent on ships | 640,915,690 cr |
Credits spent on outfitting | 2,633,022,559 cr |
Credits spent on repairs | 85,532,539 cr |
Credits spent on fuel | 4,929,582 cr |
Credits spent on munitions | 2,625,148 cr |
Insurance claims | 55 |
Total claim costs | 399,480,751 cr |
Combat |
|
Bounties claimed | 3,608 |
Profit from bounties | 304,680,627 cr |
Combat bonds | 2,488 |
Profit from combat bonds | 123,791,007 cr |
Assassinations | 34 |
Profit from assassinations | 38,429,361 cr |
Highest single reward | 2,020,200 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 276 |
Lifetime fines value | 2,586,480 cr |
Bounties received/earned | 761 |
Lifetime bounty value | 3,592,525 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 6,972,467 cr |
Commodities smuggled | 2,927 |
Average profit | 122,324 cr |
Highest single transaction | 2,619,900 cr |
Trading |
|
Market network | 442 |
Trading profit | 14,886,535,198 cr |
Commodities traded | 699,014 |
Average profit | 5,429,079 cr |
Highest single transaction | 276,261,520 cr |
Mining |
|
Profits from mining | 899,191,310 cr |
Minerals refined | 2,107 |
Materials collected | 15,723 |
Exploration |
|
Systems visited | 17,898 |
Profits from exploration | 560,791,179 cr |
Level 2 detailed scans | 46,582 |
Level 3 detailed scans | 23,727 |
Highest payout | 8,021,182 cr |
Total hyperspace distance | 1,083,291 ly |
Total hyperspace jumps | 33,900 |
Max distance from start | 65,323.60 ly |
Max distance from Sol | 65,381.13 ly |
Max distance from Colonia | 46,447.27 ly |
Approximate time played | 38W 2D 7H 32M |
Passengers |
|
Total bulk passengers delivered | 614 |
Total VIPs delivered | 178 |
Total delivered | 792 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 909,046 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,107 |
Grade 1 upgrades generated | 276 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 185 |
Grade 4 upgrades generated | 192 |
Grade 5 upgrades generated | 293 |
Crew |
|
Crew credits earned | 1,625,668,659 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 45M 34S |
Time in gunner role | 1M 2S |