CMDR Luna Valenwood profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 11,900,838,079 cr |
Credits spent on ships | 14,255,314,730 cr |
Credits spent on outfitting | 53,628,183,358 cr |
Credits spent on repairs | 158,273,433 cr |
Credits spent on fuel | 2,072,273 cr |
Credits spent on munitions | 12,270,279 cr |
Insurance claims | 459 |
Total claim costs | 1,731,596,447 cr |
Combat |
|
Bounties claimed | 3,329 |
Profit from bounties | 235,727,781 cr |
Combat bonds | 1,210 |
Profit from combat bonds | 35,077,881 cr |
Assassinations | 108 |
Profit from assassinations | 163,475,941 cr |
Highest single reward | 1,706,148 cr |
Skimmers killed | 276 |
Crime |
|
Fines issued | 1,005 |
Lifetime fines value | 3,156,222 cr |
Bounties received/earned | 1,352 |
Lifetime bounty value | 3,481,935 cr |
Highest bounty issued | 461,100 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 1,091,871 cr |
Commodities smuggled | 301 |
Average profit | 72,791 cr |
Highest single transaction | 382,212 cr |
Trading |
|
Market network | 147 |
Trading profit | 20,692,520,772 cr |
Commodities traded | 382,187 |
Average profit | 12,265,869 cr |
Highest single transaction | 1,140,737,760 cr |
Mining |
|
Profits from mining | 4,003,008,897 cr |
Minerals refined | 14,220 |
Materials collected | 46,936 |
Exploration |
|
Systems visited | 45,553 |
Profits from exploration | 2,000,676,480 cr |
Level 2 detailed scans | 65,775 |
Level 3 detailed scans | 79,562 |
Highest payout | 12,354,174 cr |
Total hyperspace distance | 2,424,636 ly |
Total hyperspace jumps | 60,433 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 30W 6D 22H 14M |
Passengers |
|
Total bulk passengers delivered | 1,526 |
Total VIPs delivered | 8,415 |
Total delivered | 9,941 |
Total ejected | 330 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 269,742 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6,830 |
Grade 1 upgrades generated | 1,713 |
Grade 2 upgrades generated | 487 |
Grade 3 upgrades generated | 1,058 |
Grade 4 upgrades generated | 1,179 |
Grade 5 upgrades generated | 2,393 |
Crew |
|
Crew credits earned | 761,952,751 cr |
Crew hired | 74 |
Crew fired | 68 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 13H 38M 49S |
Time in gunner role | 2H 1M 14S |
Time in fighter con role | 1H 12M 21S |
Total credits accrued | 1,221,032 cr |